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* Scrollable Achivements * Update src/ui/achvs-ui-handler.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Removed debugging message * Removed redundant object.keys() * Changed constants to be within the class * No more need for mode! See PR #3407 * tRaIlINg SpAcEs NoT aLlOwEd * Added comments as requested. --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
305 lines
10 KiB
TypeScript
305 lines
10 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { Button } from "#enums/buttons";
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import i18next from "i18next";
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import { Achv, achvs, getAchievementDescription } from "../system/achv";
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import MessageUiHandler from "./message-ui-handler";
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import { addTextObject, TextStyle } from "./text";
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import { Mode } from "./ui";
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import { addWindow } from "./ui-theme";
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import { ParseKeys } from "i18next";
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import { PlayerGender } from "#enums/player-gender";
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export default class AchvsUiHandler extends MessageUiHandler {
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private readonly ACHV_ROWS = 4;
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private readonly ACHV_COLS = 17;
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private achvsContainer: Phaser.GameObjects.Container;
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private achvIconsContainer: Phaser.GameObjects.Container;
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private achvIconsBg: Phaser.GameObjects.NineSlice;
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private achvIcons: Phaser.GameObjects.Sprite[];
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private titleText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private unlockText: Phaser.GameObjects.Text;
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private achvsTotal: number;
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private scrollCursor: number;
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private cursorObj: Phaser.GameObjects.NineSlice | null;
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constructor(scene: BattleScene, mode: Mode | null = null) {
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super(scene, mode);
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this.achvsTotal = Object.keys(achvs).length;
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this.scrollCursor = 0;
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}
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setup() {
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const ui = this.getUi();
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this.achvsContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
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this.achvsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
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headerBg.setOrigin(0, 0);
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// We need to get the player gender from the game data to add the correct prefix to the achievement name
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const playerGender = this.scene.gameData.gender;
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let genderPrefix = "PGM";
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if (playerGender === PlayerGender.FEMALE) {
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genderPrefix = "PGF";
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}
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const headerText = addTextObject(this.scene, 0, 0, i18next.t(`${genderPrefix}achv:Achievements.name` as ParseKeys), TextStyle.SETTINGS_LABEL);
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headerText.setOrigin(0, 0);
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headerText.setPositionRelative(headerBg, 8, 4);
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this.achvIconsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68);
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this.achvIconsBg.setOrigin(0, 0);
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this.achvIconsContainer = this.scene.add.container(6, headerBg.height + 6);
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this.achvIcons = [];
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for (let a = 0; a < this.ACHV_ROWS * this.ACHV_COLS; a++) {
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const x = (a % this.ACHV_COLS) * 18;
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const y = Math.floor(a / this.ACHV_COLS) * 18;
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const icon = this.scene.add.sprite(x, y, "items", "unknown");
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icon.setOrigin(0, 0);
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icon.setScale(0.5);
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this.achvIcons.push(icon);
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this.achvIconsContainer.add(icon);
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}
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const titleBg = addWindow(this.scene, 0, headerBg.height + this.achvIconsBg.height, 174, 24);
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titleBg.setOrigin(0, 0);
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this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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this.titleText.setOrigin(0, 0);
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this.titleText.setPositionRelative(titleBg, 8, 4);
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const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
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scoreBg.setOrigin(0, 0);
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this.scoreText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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this.scoreText.setOrigin(0, 0);
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this.scoreText.setPositionRelative(scoreBg, 8, 4);
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const unlockBg = addWindow(this.scene, scoreBg.x + scoreBg.width, scoreBg.y, 98, 24);
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unlockBg.setOrigin(0, 0);
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this.unlockText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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this.unlockText.setOrigin(0, 0);
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this.unlockText.setPositionRelative(unlockBg, 8, 4);
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const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
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descriptionBg.setOrigin(0, 0);
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const descriptionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { maxLines: 2 });
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descriptionText.setWordWrapWidth(1870);
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descriptionText.setOrigin(0, 0);
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descriptionText.setPositionRelative(descriptionBg, 8, 4);
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this.message = descriptionText;
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this.achvsContainer.add(headerBg);
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this.achvsContainer.add(headerText);
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this.achvsContainer.add(this.achvIconsBg);
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this.achvsContainer.add(this.achvIconsContainer);
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this.achvsContainer.add(titleBg);
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this.achvsContainer.add(this.titleText);
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this.achvsContainer.add(scoreBg);
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this.achvsContainer.add(this.scoreText);
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this.achvsContainer.add(unlockBg);
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this.achvsContainer.add(this.unlockText);
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this.achvsContainer.add(descriptionBg);
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this.achvsContainer.add(descriptionText);
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ui.add(this.achvsContainer);
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this.setCursor(0);
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this.achvsContainer.setVisible(false);
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}
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show(args: any[]): boolean {
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super.show(args);
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this.updateAchvIcons();
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this.achvsContainer.setVisible(true);
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this.setCursor(0);
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this.setScrollCursor(0);
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this.getUi().moveTo(this.achvsContainer, this.getUi().length - 1);
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this.getUi().hideTooltip();
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return true;
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}
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protected showAchv(achv: Achv) {
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// We need to get the player gender from the game data to add the correct prefix to the achievement name
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const playerGender = this.scene.gameData.gender;
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let genderPrefix = "PGM";
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if (playerGender === PlayerGender.FEMALE) {
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genderPrefix = "PGF";
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}
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achv.name = i18next.t(`${genderPrefix}achv:${achv.localizationKey}.name` as ParseKeys);
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achv.description = getAchievementDescription(achv.localizationKey);
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const achvUnlocks = this.scene.gameData.achvUnlocks;
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const unlocked = achvUnlocks.hasOwnProperty(achv.id);
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const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
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this.titleText.setText(unlocked ? achv.name : "???");
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this.showText(!hidden ? achv.description : "");
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this.scoreText.setText(`${achv.score}pt`);
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this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t(`${genderPrefix}achv:Locked.name` as ParseKeys));
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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if (button === Button.CANCEL) {
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success = true;
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this.scene.ui.revertMode();
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} else {
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const rowIndex = Math.floor(this.cursor / this.ACHV_COLS);
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const itemOffset = (this.scrollCursor * this.ACHV_COLS);
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switch (button) {
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case Button.UP:
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if (this.cursor < this.ACHV_COLS) {
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if (this.scrollCursor) {
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success = this.setScrollCursor(this.scrollCursor - 1);
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}
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} else {
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success = this.setCursor(this.cursor - this.ACHV_COLS);
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}
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break;
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case Button.DOWN:
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const canMoveDown = (this.cursor + itemOffset) + this.ACHV_COLS < this.achvsTotal;
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if (rowIndex >= this.ACHV_ROWS - 1) {
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if (this.scrollCursor < Math.ceil(this.achvsTotal / this.ACHV_COLS) - this.ACHV_ROWS && canMoveDown) {
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success = this.setScrollCursor(this.scrollCursor + 1);
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}
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} else if (canMoveDown) {
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success = this.setCursor(this.cursor + this.ACHV_COLS);
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}
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break;
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case Button.LEFT:
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if (!this.cursor && this.scrollCursor) {
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success = this.setScrollCursor(this.scrollCursor - 1) && this.setCursor(this.cursor + (this.ACHV_COLS - 1));
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} else if (this.cursor) {
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success = this.setCursor(this.cursor - 1);
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}
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break;
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case Button.RIGHT:
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if (this.cursor + 1 === this.ACHV_ROWS * this.ACHV_COLS && this.scrollCursor < Math.ceil(this.achvsTotal / this.ACHV_COLS) - this.ACHV_ROWS) {
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success = this.setScrollCursor(this.scrollCursor + 1) && this.setCursor(this.cursor - (this.ACHV_COLS - 1));
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} else if (this.cursor + itemOffset < this.achvsTotal - 1) {
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success = this.setCursor(this.cursor + 1);
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}
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break;
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}
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}
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if (success) {
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ui.playSelect();
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}
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return success;
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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let updateAchv = ret;
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1);
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this.cursorObj.setOrigin(0, 0);
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this.achvIconsContainer.add(this.cursorObj);
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updateAchv = true;
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}
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this.cursorObj.setPositionRelative(this.achvIcons[this.cursor], 0, 0);
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if (updateAchv) {
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this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.ACHV_COLS]]);
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}
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return ret;
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}
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/**
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* setScrollCursor(scrollCursor: integer) : boolean
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* scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data
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* @param takes a scrollCursor that has been updated based on user behavior
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* @returns returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed.
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*/
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setScrollCursor(scrollCursor: integer): boolean {
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if (scrollCursor === this.scrollCursor) {
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return false;
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}
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this.scrollCursor = scrollCursor;
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this.updateAchvIcons();
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this.showAchv(achvs[Object.keys(achvs)[Math.min(this.cursor + this.scrollCursor * this.ACHV_COLS, Object.values(achvs).length - 1)]]);
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return true;
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}
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/**
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* updateAchvIcons(): void
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* Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor
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*/
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updateAchvIcons(): void {
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const achvUnlocks = this.scene.gameData.achvUnlocks;
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const itemOffset = this.scrollCursor * this.ACHV_COLS;
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const itemLimit = this.ACHV_ROWS * this.ACHV_COLS;
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const achvRange = Object.values(achvs).slice(itemOffset, itemLimit + itemOffset);
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achvRange.forEach((achv: Achv, i: integer) => {
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const icon = this.achvIcons[i];
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const unlocked = achvUnlocks.hasOwnProperty(achv.id);
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const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
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const tinted = !hidden && !unlocked;
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icon.setFrame(!hidden ? achv.iconImage : "unknown");
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icon.setVisible(true);
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if (tinted) {
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icon.setTintFill(0);
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} else {
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icon.clearTint();
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}
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});
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if (achvRange.length < this.achvIcons.length) {
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this.achvIcons.slice(achvRange.length).map(i => i.setVisible(false));
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}
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}
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clear() {
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super.clear();
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this.achvsContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj) {
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this.cursorObj.destroy();
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}
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this.cursorObj = null;
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}
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}
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