pokerogue/src/phases/post-summon-phase.ts
NightKev 25b9fa7933
[Biome] Add "no unused imports" rule (#5580)
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* Fix variable naming in `game-speed.ts`
2025-03-29 10:24:23 +00:00

37 lines
1.3 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#enums/battler-tag-type";
export class PostSummonPhase extends PokemonPhase {
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.toxicTurnCount = 0;
}
globalScene.arena.applyTags(ArenaTrapTag, false, pokemon);
// If this is mystery encounter and has post summon phase tag, apply post summon effects
if (
globalScene.currentBattle.isBattleMysteryEncounter() &&
pokemon.findTags(t => t instanceof MysteryEncounterPostSummonTag).length > 0
) {
pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
}
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
for (const p of field) {
applyAbAttrs(CommanderAbAttr, p, null, false);
}
this.end();
}
}