mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-12-16 06:45:24 +01:00
* wip achievement changes * Adjust egg image sizes, re-export item atlas * painful eggs * Add egg to legacy UI, re-export item atlas * run biome * Update achievement.test.ts * Fix achievement test file * Fix tera stellar missing icon path * Fix achievement test file * egg s * Optimize new images, re-export item atlas * update pngs and locale * add daily achv and other sorting * Optimize ribbons, re-export item atlas * Bump to version 1.11.0 * more changes, waiting on pngs * Update package.json * ribbon fixes * images! * Optimize images, re-export item atlas * final fix --------- Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
535 lines
18 KiB
TypeScript
535 lines
18 KiB
TypeScript
import { globalScene } from "#app/global-scene";
|
|
import { Button } from "#enums/buttons";
|
|
import { PlayerGender } from "#enums/player-gender";
|
|
import { TextStyle } from "#enums/text-style";
|
|
import type { UiMode } from "#enums/ui-mode";
|
|
import type { Achv } from "#system/achv";
|
|
import { achvs, getAchievementDescription } from "#system/achv";
|
|
import type { AchvUnlocks, VoucherUnlocks } from "#system/game-data";
|
|
import type { Voucher } from "#system/voucher";
|
|
import { getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#system/voucher";
|
|
import { MessageUiHandler } from "#ui/message-ui-handler";
|
|
import { ScrollBar } from "#ui/scroll-bar";
|
|
import { addTextObject } from "#ui/text";
|
|
import { addWindow } from "#ui/ui-theme";
|
|
import i18next from "i18next";
|
|
|
|
const Page = {
|
|
ACHIEVEMENTS: 0,
|
|
VOUCHERS: 1,
|
|
} as const;
|
|
type Page = (typeof Page)[keyof typeof Page];
|
|
|
|
interface LanguageSetting {
|
|
TextSize: string;
|
|
}
|
|
|
|
const languageSettings: { [key: string]: LanguageSetting } = {
|
|
de: { TextSize: "80px" },
|
|
};
|
|
|
|
export class AchvsUiHandler extends MessageUiHandler {
|
|
private readonly ROWS = 4;
|
|
private readonly COLS = 18;
|
|
|
|
private mainContainer: Phaser.GameObjects.Container;
|
|
private iconsContainer: Phaser.GameObjects.Container;
|
|
|
|
private headerBg: Phaser.GameObjects.NineSlice;
|
|
private headerText: Phaser.GameObjects.Text;
|
|
private headerActionText: Phaser.GameObjects.Text;
|
|
private headerActionButton: Phaser.GameObjects.Sprite;
|
|
private headerBgX: number;
|
|
private iconsBg: Phaser.GameObjects.NineSlice;
|
|
private icons: Phaser.GameObjects.Sprite[];
|
|
|
|
private titleBg: Phaser.GameObjects.NineSlice;
|
|
private titleText: Phaser.GameObjects.Text;
|
|
private scoreContainer: Phaser.GameObjects.Container;
|
|
private scoreText: Phaser.GameObjects.Text;
|
|
private unlockText: Phaser.GameObjects.Text;
|
|
|
|
private achvsName: string;
|
|
private achvsTotal: number;
|
|
private vouchersName: string;
|
|
private vouchersTotal: number;
|
|
private currentTotal: number;
|
|
|
|
private scrollBar: ScrollBar;
|
|
private scrollCursor: number;
|
|
private cursorObj: Phaser.GameObjects.NineSlice | null;
|
|
private currentPage: Page;
|
|
|
|
constructor(mode: UiMode | null = null) {
|
|
super(mode);
|
|
|
|
this.achvsTotal = Object.keys(achvs).length;
|
|
this.vouchersTotal = Object.keys(vouchers).length;
|
|
this.scrollCursor = 0;
|
|
}
|
|
|
|
setup() {
|
|
const ui = this.getUi();
|
|
|
|
/** Width of the global canvas / 6 */
|
|
const WIDTH = globalScene.scaledCanvas.width;
|
|
/** Height of the global canvas / 6 */
|
|
const HEIGHT = globalScene.scaledCanvas.height;
|
|
|
|
this.mainContainer = globalScene.add.container(1, -HEIGHT + 1);
|
|
|
|
this.mainContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, WIDTH, HEIGHT), Phaser.Geom.Rectangle.Contains);
|
|
|
|
this.headerBg = addWindow(0, 0, WIDTH - 2, 24);
|
|
|
|
this.headerText = addTextObject(0, 0, "", TextStyle.HEADER_LABEL)
|
|
.setOrigin(0)
|
|
.setPositionRelative(this.headerBg, 8, 4);
|
|
this.headerActionButton = new Phaser.GameObjects.Sprite(globalScene, 0, 0, "keyboard", "ACTION.png")
|
|
.setOrigin(0)
|
|
.setPositionRelative(this.headerBg, 236, 6);
|
|
this.headerActionText = addTextObject(0, 0, "", TextStyle.WINDOW, { fontSize: "60px" })
|
|
.setOrigin(0)
|
|
.setPositionRelative(this.headerBg, 264, 8);
|
|
|
|
// We need to get the player gender from the game data to add the correct prefix to the achievement name
|
|
const genderIndex = globalScene.gameData.gender ?? PlayerGender.MALE;
|
|
const genderStr = PlayerGender[genderIndex].toLowerCase();
|
|
|
|
this.achvsName = i18next.t("achv:achievements.name", { context: genderStr });
|
|
this.vouchersName = i18next.t("voucher:vouchers");
|
|
|
|
this.iconsBg = addWindow(0, this.headerBg.height, WIDTH - 2, HEIGHT - this.headerBg.height - 68).setOrigin(0);
|
|
|
|
const yOffset = 6;
|
|
this.scrollBar = new ScrollBar(
|
|
this.iconsBg.width - 9,
|
|
this.iconsBg.y + yOffset,
|
|
4,
|
|
this.iconsBg.height - yOffset * 2,
|
|
this.ROWS,
|
|
);
|
|
|
|
this.iconsContainer = globalScene.add.container(5, this.headerBg.height + 8);
|
|
|
|
this.icons = [];
|
|
|
|
for (let a = 0; a < this.ROWS * this.COLS; a++) {
|
|
const x = (a % this.COLS) * 17;
|
|
const y = Math.floor(a / this.COLS) * 19;
|
|
|
|
const icon = globalScene.add.sprite(x, y, "items", "unknown").setOrigin(0).setScale(0.5);
|
|
|
|
this.icons.push(icon);
|
|
this.iconsContainer.add(icon);
|
|
}
|
|
|
|
const titleBg = addWindow(0, this.headerBg.height + this.iconsBg.height, 174, 24);
|
|
this.titleBg = titleBg;
|
|
|
|
this.titleText = addTextObject(0, 0, "", TextStyle.WINDOW).setOrigin();
|
|
const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize;
|
|
this.titleText.setFontSize(textSize);
|
|
const titleBgCenterX = titleBg.x + titleBg.width / 2;
|
|
const titleBgCenterY = titleBg.y + titleBg.height / 2;
|
|
this.titleText.setPosition(titleBgCenterX, titleBgCenterY);
|
|
|
|
this.scoreContainer = globalScene.add.container(titleBg.x + titleBg.width, titleBg.y);
|
|
const scoreBg = addWindow(0, 0, 46, 24);
|
|
|
|
this.scoreText = addTextObject(scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW).setOrigin();
|
|
this.scoreContainer.add([scoreBg, this.scoreText]);
|
|
|
|
const unlockBg = addWindow(this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24);
|
|
|
|
this.unlockText = addTextObject(0, 0, "", TextStyle.WINDOW)
|
|
.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2)
|
|
.setOrigin();
|
|
|
|
const descriptionBg = addWindow(0, titleBg.y + titleBg.height, WIDTH - 2, 42);
|
|
|
|
const descriptionText = addTextObject(0, 0, "", TextStyle.WINDOW, { maxLines: 2 })
|
|
.setWordWrapWidth(1870)
|
|
.setOrigin(0)
|
|
.setPositionRelative(descriptionBg, 8, 4);
|
|
|
|
this.message = descriptionText;
|
|
|
|
this.mainContainer.add([
|
|
this.headerBg,
|
|
this.headerActionButton,
|
|
this.headerText,
|
|
this.headerActionText,
|
|
this.iconsBg,
|
|
this.scrollBar,
|
|
this.iconsContainer,
|
|
titleBg,
|
|
this.titleText,
|
|
this.scoreContainer,
|
|
unlockBg,
|
|
this.unlockText,
|
|
descriptionBg,
|
|
descriptionText,
|
|
]);
|
|
|
|
ui.add(this.mainContainer);
|
|
|
|
this.currentPage = Page.ACHIEVEMENTS;
|
|
|
|
this.mainContainer.setVisible(false);
|
|
}
|
|
|
|
show(args: any[]): boolean {
|
|
super.show(args);
|
|
|
|
this.headerBgX = this.headerBg.getTopRight().x;
|
|
this.updateAchvIcons();
|
|
|
|
this.mainContainer.setVisible(true);
|
|
this.setCursor(0);
|
|
this.setScrollCursor(0);
|
|
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
|
|
this.scrollBar.setScrollCursor(0);
|
|
|
|
this.getUi().moveTo(this.mainContainer, this.getUi().length - 1);
|
|
|
|
this.getUi().hideTooltip();
|
|
|
|
return true;
|
|
}
|
|
|
|
protected showAchv(achv: Achv) {
|
|
// We need to get the player gender from the game data to add the correct prefix to the achievement name
|
|
const genderIndex = globalScene.gameData.gender ?? PlayerGender.MALE;
|
|
const genderStr = PlayerGender[genderIndex].toLowerCase();
|
|
|
|
achv.name = i18next.t(`achv:${achv.localizationKey}.name`, {
|
|
context: genderStr,
|
|
});
|
|
achv.description = getAchievementDescription(achv.localizationKey);
|
|
const achvUnlocks = globalScene.gameData.achvUnlocks;
|
|
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
|
|
const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
|
|
this.titleText.setText(unlocked ? achv.name : "???");
|
|
this.showText(!hidden ? achv.description : "");
|
|
this.scoreText.setText(`${achv.score}pt`);
|
|
this.unlockText.setText(
|
|
unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t("achv:locked.name"),
|
|
);
|
|
}
|
|
|
|
protected showVoucher(voucher: Voucher) {
|
|
const voucherUnlocks = globalScene.gameData.voucherUnlocks;
|
|
const unlocked = voucherUnlocks.hasOwnProperty(voucher.id);
|
|
|
|
this.titleText.setText(getVoucherTypeName(voucher.voucherType));
|
|
this.showText(voucher.description);
|
|
this.unlockText.setText(
|
|
unlocked ? new Date(voucherUnlocks[voucher.id]).toLocaleDateString() : i18next.t("voucher:locked"),
|
|
);
|
|
}
|
|
|
|
// #region Input Processing
|
|
/**
|
|
* Submethod of {@linkcode processInput} that handles the action button input
|
|
* @returns Whether the success sound should be played
|
|
*/
|
|
private processActionInput(): true {
|
|
this.setScrollCursor(0);
|
|
if (this.currentPage === Page.ACHIEVEMENTS) {
|
|
this.currentPage = Page.VOUCHERS;
|
|
this.updateVoucherIcons();
|
|
} else if (this.currentPage === Page.VOUCHERS) {
|
|
this.currentPage = Page.ACHIEVEMENTS;
|
|
this.updateAchvIcons();
|
|
}
|
|
this.setCursor(0, true);
|
|
this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
|
|
this.scrollBar.setScrollCursor(0);
|
|
this.mainContainer.update();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Submethod of {@linkcode processInput} that handles the up button input
|
|
* @returns Whether the success sound should be played
|
|
*/
|
|
private processUpInput(): boolean {
|
|
if (this.cursor >= this.COLS) {
|
|
return this.setCursor(this.cursor - this.COLS);
|
|
}
|
|
if (this.scrollCursor) {
|
|
return this.setScrollCursor(this.scrollCursor - 1);
|
|
}
|
|
|
|
// Wrap around to the last row
|
|
const success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
|
|
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
|
|
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) {
|
|
newCursorIndex -= this.COLS;
|
|
}
|
|
return success && this.setCursor(newCursorIndex);
|
|
}
|
|
|
|
/**
|
|
* Submethod of {@linkcode processInput} that handles the down button input
|
|
* @returns Whether the success sound should be played
|
|
*/
|
|
private processDownInput(): boolean {
|
|
const rowIndex = Math.floor(this.cursor / this.COLS);
|
|
const itemOffset = this.scrollCursor * this.COLS;
|
|
const canMoveDown = itemOffset + 1 < this.currentTotal;
|
|
|
|
if (rowIndex >= this.ROWS - 1) {
|
|
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
|
|
// scroll down one row
|
|
return this.setScrollCursor(this.scrollCursor + 1);
|
|
}
|
|
// wrap back to the first row
|
|
return this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
|
|
}
|
|
if (canMoveDown) {
|
|
return this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Submethod of {@linkcode processInput} that handles the left button input
|
|
* @returns Whether the success sound should be played
|
|
*/
|
|
private processLeftInput(): boolean {
|
|
const itemOffset = this.scrollCursor * this.COLS;
|
|
if (this.cursor % this.COLS === 0) {
|
|
return this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
|
|
}
|
|
return this.setCursor(this.cursor - 1);
|
|
}
|
|
|
|
/**
|
|
* Submethod of {@linkcode processInput} that handles the right button input
|
|
* @returns Whether the success sound should be played
|
|
*/
|
|
private processRightInput(): boolean {
|
|
const itemOffset = this.scrollCursor * this.COLS;
|
|
if ((this.cursor + 1) % this.COLS === 0 || this.cursor + itemOffset === this.currentTotal - 1) {
|
|
return this.setCursor(this.cursor - (this.cursor % this.COLS));
|
|
}
|
|
return this.setCursor(this.cursor + 1);
|
|
}
|
|
|
|
/**
|
|
* Process user input to navigate through the achievements and vouchers UI.
|
|
* @param button - The button that was pressed
|
|
* @returns Whether an action was successfully processed
|
|
*/
|
|
processInput(button: Button): boolean {
|
|
let success = false;
|
|
|
|
switch (button) {
|
|
case Button.ACTION:
|
|
success = this.processActionInput();
|
|
break;
|
|
case Button.CANCEL:
|
|
success = true;
|
|
globalScene.ui.revertMode();
|
|
break;
|
|
case Button.UP:
|
|
success = this.processUpInput();
|
|
break;
|
|
case Button.DOWN:
|
|
success = this.processDownInput();
|
|
break;
|
|
case Button.LEFT:
|
|
success = this.processLeftInput();
|
|
break;
|
|
case Button.RIGHT:
|
|
success = this.processRightInput();
|
|
break;
|
|
}
|
|
|
|
if (success) {
|
|
this.getUi().playSelect();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
// #endregion Input Processing
|
|
|
|
setCursor(cursor: number, pageChange?: boolean): boolean {
|
|
const ret = super.setCursor(cursor);
|
|
|
|
let update = ret;
|
|
|
|
if (!this.cursorObj) {
|
|
this.cursorObj = globalScene.add
|
|
.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1)
|
|
.setOrigin(0);
|
|
this.iconsContainer.add(this.cursorObj);
|
|
update = true;
|
|
}
|
|
|
|
this.cursorObj.setPositionRelative(this.icons[this.cursor], 0, 0);
|
|
if (!update && !pageChange) {
|
|
return ret;
|
|
}
|
|
|
|
switch (this.currentPage) {
|
|
case Page.ACHIEVEMENTS:
|
|
if (pageChange) {
|
|
this.titleBg.width = 174;
|
|
this.titleText.x = this.titleBg.width / 2;
|
|
this.scoreContainer.setVisible(true);
|
|
}
|
|
this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
|
|
break;
|
|
case Page.VOUCHERS:
|
|
if (pageChange) {
|
|
this.titleBg.width = 220;
|
|
this.titleText.x = this.titleBg.width / 2;
|
|
this.scoreContainer.setVisible(false);
|
|
}
|
|
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* setScrollCursor(scrollCursor: number) : boolean
|
|
* scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data
|
|
* @param scrollCursor takes a value that has been updated based on user behavior
|
|
* @returns returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed.
|
|
*/
|
|
setScrollCursor(scrollCursor: number): boolean {
|
|
if (scrollCursor === this.scrollCursor) {
|
|
return false;
|
|
}
|
|
|
|
this.scrollCursor = scrollCursor;
|
|
this.scrollBar.setScrollCursor(this.scrollCursor);
|
|
|
|
// Cursor cannot go farther than the last element in the list
|
|
const maxCursor = Math.min(this.cursor, this.currentTotal - this.scrollCursor * this.COLS - 1);
|
|
if (maxCursor !== this.cursor) {
|
|
this.setCursor(maxCursor);
|
|
}
|
|
|
|
switch (this.currentPage) {
|
|
case Page.ACHIEVEMENTS:
|
|
this.updateAchvIcons();
|
|
this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
|
|
break;
|
|
case Page.VOUCHERS:
|
|
this.updateVoucherIcons();
|
|
this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Updates the icons displayed on the UI based on the current page and scroll cursor.
|
|
* @param items - The items to display (achievements or vouchers).
|
|
* @param unlocks - The unlocks data for the items.
|
|
* @param getIconFrame - A function to determine the frame for each item.
|
|
* @param headerText - The text for the header.
|
|
* @param actionText - The text for the action button.
|
|
* @param totalItems - The total number of items.
|
|
* @param forAchievements - `True` when updating icons for the achievements page, `false` for the vouchers page.
|
|
*/
|
|
private updateIcons<T extends boolean>(
|
|
items: T extends true ? Achv[] : Voucher[],
|
|
unlocks: T extends true ? AchvUnlocks : VoucherUnlocks,
|
|
headerText: string,
|
|
actionText: string,
|
|
totalItems: number,
|
|
forAchievements: T,
|
|
): void {
|
|
// type ItemType = T extends true ? Achv : Voucher;
|
|
// type RangeType = ItemType[];
|
|
this.headerText.text = headerText;
|
|
this.headerActionText.text = actionText;
|
|
const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8;
|
|
this.headerActionText.setX(textPosition);
|
|
this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4);
|
|
|
|
const itemOffset = this.scrollCursor * this.COLS;
|
|
const itemLimit = this.ROWS * this.COLS;
|
|
|
|
const itemRange = items.slice(itemOffset, itemLimit + itemOffset);
|
|
|
|
itemRange.forEach((item: (typeof itemRange)[0], i: number) => {
|
|
const icon = this.icons[i];
|
|
const unlocked = unlocks.hasOwnProperty(item.id);
|
|
let tinted = !unlocked;
|
|
if (forAchievements) {
|
|
// Typescript cannot properly infer the type of `item` here, so we need to cast it
|
|
const achv = item as Achv;
|
|
const hidden = !unlocked && achv.secret && (!achv.parentId || !unlocks.hasOwnProperty(achv.parentId));
|
|
tinted &&= !hidden;
|
|
icon.setFrame(!hidden ? achv.iconImage : "unknown");
|
|
} else {
|
|
icon.setFrame(getVoucherTypeIcon((item as Voucher).voucherType));
|
|
}
|
|
|
|
icon.setVisible(true);
|
|
if (tinted) {
|
|
icon.setTintFill(0);
|
|
} else {
|
|
icon.clearTint();
|
|
}
|
|
});
|
|
|
|
if (itemRange.length < this.icons.length) {
|
|
this.icons.slice(itemRange.length).forEach(i => i.setVisible(false));
|
|
}
|
|
|
|
this.currentTotal = totalItems;
|
|
}
|
|
|
|
/**
|
|
* Update the achievement icons displayed on the UI based on the current scroll cursor.
|
|
*/
|
|
updateAchvIcons(): void {
|
|
this.updateIcons(
|
|
Object.values(achvs),
|
|
globalScene.gameData.achvUnlocks,
|
|
this.achvsName,
|
|
this.vouchersName,
|
|
this.achvsTotal,
|
|
true,
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Update the voucher icons displayed on the UI based on the current scroll cursor.
|
|
*/
|
|
updateVoucherIcons(): void {
|
|
this.updateIcons(
|
|
Object.values(vouchers),
|
|
globalScene.gameData.voucherUnlocks,
|
|
this.vouchersName,
|
|
this.achvsName,
|
|
this.vouchersTotal,
|
|
false,
|
|
);
|
|
}
|
|
|
|
clear() {
|
|
super.clear();
|
|
this.currentPage = Page.ACHIEVEMENTS;
|
|
this.mainContainer.setVisible(false);
|
|
this.setScrollCursor(0);
|
|
this.setCursor(0, true);
|
|
this.eraseCursor();
|
|
}
|
|
|
|
eraseCursor() {
|
|
if (this.cursorObj) {
|
|
this.cursorObj.destroy();
|
|
}
|
|
this.cursorObj = null;
|
|
}
|
|
}
|