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			338 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import type BattleScene from "#app/battle-scene";
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| import { speciesStarterCosts } from "#app/data/balance/starters";
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| import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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| import {
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|   getEncounterText,
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|   queueEncounterMessage,
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|   showEncounterDialogue,
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|   showEncounterText,
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| } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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| import {
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|   getHighestLevelPlayerPokemon,
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|   getLowestLevelPlayerPokemon,
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|   getRandomPlayerPokemon,
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|   getRandomSpeciesByStarterCost,
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|   koPlayerPokemon,
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| } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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| import { getPokemonSpecies } from "#app/data/pokemon-species";
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| import { PokemonType } from "#enums/pokemon-type";
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| import { MessagePhase } from "#app/phases/message-phase";
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| import GameManager from "#test/testUtils/gameManager";
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| import { Species } from "#enums/species";
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| import { StatusEffect } from "#enums/status-effect";
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| import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Mystery Encounter Utils", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     initSceneWithoutEncounterPhase(game.scene, [Species.ARCEUS, Species.MANAPHY]);
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|   });
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| 
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|   describe("getRandomPlayerPokemon", () => {
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|     it("gets a random pokemon from player party", () => {
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|       // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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|       game.override.seed("random");
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| 
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|       let result = getRandomPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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| 
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|       game.override.seed("random2");
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| 
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|       result = getRandomPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("gets a fainted pokemon from player party if isAllowedInBattle is false", async () => {
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|       // Both pokemon fainted
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|       scene.getPlayerParty().forEach(p => {
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|         p.hp = 0;
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|         p.trySetStatus(StatusEffect.FAINT);
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|         void p.updateInfo();
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|       });
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| 
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|       // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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|       game.override.seed("random");
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| 
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|       let result = getRandomPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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| 
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|       game.override.seed("random2");
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| 
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|       result = getRandomPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("gets an unfainted legal pokemon from player party if isAllowed is true and isFainted is false", async () => {
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|       // Only faint 1st pokemon
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|       const party = scene.getPlayerParty();
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|       party[0].hp = 0;
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|       party[0].trySetStatus(StatusEffect.FAINT);
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|       await party[0].updateInfo();
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| 
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|       // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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|       game.override.seed("random");
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| 
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|       let result = getRandomPlayerPokemon(true);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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| 
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|       game.override.seed("random2");
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| 
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|       result = getRandomPlayerPokemon(true);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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| 
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|     it("returns last unfainted pokemon if doNotReturnLastAbleMon is false", async () => {
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|       // Only faint 1st pokemon
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|       const party = scene.getPlayerParty();
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|       party[0].hp = 0;
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|       party[0].trySetStatus(StatusEffect.FAINT);
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|       await party[0].updateInfo();
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| 
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|       // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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|       game.override.seed("random");
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| 
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|       let result = getRandomPlayerPokemon(true, false);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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| 
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|       game.override.seed("random2");
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| 
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|       result = getRandomPlayerPokemon(true, false);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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| 
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|     it("never returns last unfainted pokemon if doNotReturnLastAbleMon is true", async () => {
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|       // Only faint 1st pokemon
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|       const party = scene.getPlayerParty();
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|       party[0].hp = 0;
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|       party[0].trySetStatus(StatusEffect.FAINT);
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|       await party[0].updateInfo();
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| 
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|       // Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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|       game.override.seed("random");
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| 
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|       let result = getRandomPlayerPokemon(true, false, true);
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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| 
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|       game.override.seed("random2");
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| 
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|       result = getRandomPlayerPokemon(true, false, true);
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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|   });
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| 
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|   describe("getHighestLevelPlayerPokemon", () => {
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|     it("gets highest level pokemon", () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 100;
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| 
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|       const result = getHighestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("gets highest level pokemon at different index", () => {
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|       const party = scene.getPlayerParty();
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|       party[1].level = 100;
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| 
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|       const result = getHighestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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| 
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|     it("breaks ties by getting returning lower index", () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 100;
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|       party[1].level = 100;
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| 
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|       const result = getHighestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("returns highest level unfainted if unfainted is true", async () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 100;
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|       party[0].hp = 0;
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|       party[0].trySetStatus(StatusEffect.FAINT);
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|       await party[0].updateInfo();
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|       party[1].level = 10;
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| 
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|       const result = getHighestLevelPlayerPokemon(true);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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|   });
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| 
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|   describe("getLowestLevelPokemon", () => {
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|     it("gets lowest level pokemon", () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 100;
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| 
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|       const result = getLowestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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| 
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|     it("gets lowest level pokemon at different index", () => {
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|       const party = scene.getPlayerParty();
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|       party[1].level = 100;
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| 
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|       const result = getLowestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("breaks ties by getting returning lower index", () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 100;
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|       party[1].level = 100;
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| 
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|       const result = getLowestLevelPlayerPokemon();
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|       expect(result.species.speciesId).toBe(Species.ARCEUS);
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|     });
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| 
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|     it("returns lowest level unfainted if unfainted is true", async () => {
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|       const party = scene.getPlayerParty();
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|       party[0].level = 10;
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|       party[0].hp = 0;
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|       party[0].trySetStatus(StatusEffect.FAINT);
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|       await party[0].updateInfo();
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|       party[1].level = 100;
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| 
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|       const result = getLowestLevelPlayerPokemon(true);
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|       expect(result.species.speciesId).toBe(Species.MANAPHY);
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|     });
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|   });
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| 
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|   describe("getRandomSpeciesByStarterCost", () => {
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|     it("gets species for a starter tier", () => {
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|       const result = getRandomSpeciesByStarterCost(5);
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|       const pokeSpecies = getPokemonSpecies(result);
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| 
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|       expect(pokeSpecies.speciesId).toBe(result);
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|       expect(speciesStarterCosts[result]).toBe(5);
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|     });
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| 
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|     it("gets species for a starter tier range", () => {
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|       const result = getRandomSpeciesByStarterCost([5, 8]);
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|       const pokeSpecies = getPokemonSpecies(result);
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| 
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|       expect(pokeSpecies.speciesId).toBe(result);
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|       expect(speciesStarterCosts[result]).toBeGreaterThanOrEqual(5);
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|       expect(speciesStarterCosts[result]).toBeLessThanOrEqual(8);
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|     });
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| 
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|     it("excludes species from search", () => {
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|       // Only 9 tiers are: Kyogre, Groudon, Rayquaza, Arceus, Zacian, Koraidon, Miraidon, Terapagos
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|       const result = getRandomSpeciesByStarterCost(9, [
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|         Species.KYOGRE,
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|         Species.GROUDON,
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|         Species.RAYQUAZA,
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|         Species.ARCEUS,
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|         Species.KORAIDON,
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|         Species.MIRAIDON,
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|         Species.TERAPAGOS,
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|       ]);
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|       const pokeSpecies = getPokemonSpecies(result);
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|       expect(pokeSpecies.speciesId).toBe(Species.ZACIAN);
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|     });
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| 
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|     it("gets species of specified types", () => {
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|       // Only 9 tiers are: Kyogre, Groudon, Rayquaza, Arceus, Zacian, Koraidon, Miraidon, Terapagos
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|       const result = getRandomSpeciesByStarterCost(9, undefined, [PokemonType.GROUND]);
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|       const pokeSpecies = getPokemonSpecies(result);
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|       expect(pokeSpecies.speciesId).toBe(Species.GROUDON);
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|     });
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|   });
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| 
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|   describe("koPlayerPokemon", () => {
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|     it("KOs a pokemon", () => {
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|       const party = scene.getPlayerParty();
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|       const arceus = party[0];
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|       arceus.hp = 100;
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|       expect(arceus.isAllowedInBattle()).toBe(true);
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| 
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|       koPlayerPokemon(arceus);
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|       expect(arceus.isAllowedInBattle()).toBe(false);
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|     });
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|   });
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| 
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|   describe("getTextWithEncounterDialogueTokens", () => {
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|     it("injects dialogue tokens and color styling", () => {
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|       scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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| 
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|       const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
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|       expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
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|     });
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| 
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|     it("can perform nested dialogue token injection", () => {
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|       scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("testvalue", "new");
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| 
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|       const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
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|       expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
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|     });
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|   });
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| 
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|   describe("queueEncounterMessage", () => {
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|     it("queues a message with encounter dialogue tokens", async () => {
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|       scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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|       const spy = vi.spyOn(game.scene, "queueMessage");
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|       const phaseSpy = vi.spyOn(game.scene, "unshiftPhase");
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| 
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|       queueEncounterMessage("mysteryEncounter:unit_test_dialogue");
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|       expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, true);
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|       expect(phaseSpy).toHaveBeenCalledWith(expect.any(MessagePhase));
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|     });
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|   });
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| 
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|   describe("showEncounterText", () => {
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|     it("showText with dialogue tokens", async () => {
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|       scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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|       const spy = vi.spyOn(game.scene.ui, "showText");
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| 
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|       await showEncounterText("mysteryEncounter:unit_test_dialogue");
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|       expect(spy).toHaveBeenCalledWith(
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|         "mysteryEncounter:unit_test_dialogue",
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|         null,
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|         expect.any(Function),
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|         0,
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|         true,
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|         null,
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|       );
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|     });
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|   });
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| 
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|   describe("showEncounterDialogue", () => {
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|     it("showText with dialogue tokens", async () => {
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|       scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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|       scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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|       const spy = vi.spyOn(game.scene.ui, "showDialogue");
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| 
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|       await showEncounterDialogue("mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
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|       expect(spy).toHaveBeenCalledWith(
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|         "mysteryEncounter:unit_test_dialogue",
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|         "mysteryEncounter:unit_test_dialogue",
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|         null,
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|         expect.any(Function),
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|         0,
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|       );
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|     });
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|   });
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| });
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