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			145 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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| import { SelectTargetPhase } from "#app/phases/select-target-phase";
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| import { TurnStartPhase } from "#app/phases/turn-start-phase";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Battle order", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleType("single");
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|     game.override.enemySpecies(Species.MEWTWO);
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|     game.override.enemyAbility(Abilities.INSOMNIA);
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|     game.override.ability(Abilities.INSOMNIA);
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|     game.override.moveset([Moves.TACKLE]);
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|   });
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| 
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|   it("opponent faster than player 50 vs 150", async () => {
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|     await game.startBattle([Species.BULBASAUR]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50
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|     vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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| 
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|     game.move.select(Moves.TACKLE);
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|     await game.phaseInterceptor.run(EnemyCommandPhase);
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| 
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|     const playerPokemonIndex = playerPokemon.getBattlerIndex();
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|     const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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|     const order = phase.getCommandOrder();
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|     expect(order[0]).toBe(enemyPokemonIndex);
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|     expect(order[1]).toBe(playerPokemonIndex);
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|   }, 20000);
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| 
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|   it("Player faster than opponent 150 vs 50", async () => {
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|     await game.startBattle([Species.BULBASAUR]);
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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|     vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150
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|     vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
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| 
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|     game.move.select(Moves.TACKLE);
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|     await game.phaseInterceptor.run(EnemyCommandPhase);
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| 
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|     const playerPokemonIndex = playerPokemon.getBattlerIndex();
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|     const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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|     const order = phase.getCommandOrder();
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|     expect(order[0]).toBe(playerPokemonIndex);
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|     expect(order[1]).toBe(enemyPokemonIndex);
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|   }, 20000);
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| 
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|   it("double - both opponents faster than player 50/50 vs 150/150", async () => {
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|     game.override.battleType("double");
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|     await game.startBattle([Species.BULBASAUR, Species.BLASTOISE]);
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| 
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|     const playerPokemon = game.scene.getPlayerField();
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|     const enemyPokemon = game.scene.getEnemyField();
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| 
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|     playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50
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|     enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150
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|     const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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|     const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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| 
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|     game.move.select(Moves.TACKLE);
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|     game.move.select(Moves.TACKLE, 1);
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|     await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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| 
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|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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|     const order = phase.getCommandOrder();
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|     expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
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|     expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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|     expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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|     expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
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|   }, 20000);
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| 
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|   it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
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|     game.override.battleType("double");
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|     await game.startBattle([Species.BULBASAUR, Species.BLASTOISE]);
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| 
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|     const playerPokemon = game.scene.getPlayerField();
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|     const enemyPokemon = game.scene.getEnemyField();
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|     playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100
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|     vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100
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|     vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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|     const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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|     const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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| 
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|     game.move.select(Moves.TACKLE);
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|     game.move.select(Moves.TACKLE, 1);
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|     await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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| 
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|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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|     const order = phase.getCommandOrder();
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|     expect(order[0]).toBe(enemyIndices[1]);
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|     expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
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|     expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
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|     expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
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|   }, 20000);
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| 
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|   it("double - speed tie 100/150 vs 100/150", async () => {
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|     game.override.battleType("double");
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|     await game.startBattle([Species.BULBASAUR, Species.BLASTOISE]);
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| 
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|     const playerPokemon = game.scene.getPlayerField();
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|     const enemyPokemon = game.scene.getEnemyField();
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|     vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100
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|     vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150
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|     vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100
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|     vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150
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|     const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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|     const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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| 
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|     game.move.select(Moves.TACKLE);
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|     game.move.select(Moves.TACKLE, 1);
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|     await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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| 
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|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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|     const order = phase.getCommandOrder();
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|     expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
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|     expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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|     expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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|     expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
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|   }, 20000);
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| });
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