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	* Switch unsuppressable to unswappable * Update test * Change suppress/replace/copy flags * Make flower gift unreplaceable * Make forecast unreplaceable * No holding hands * [Sprite] Reduce Mystical Rock sprite's size (#5570) * Updating the size to be smaller * Update item atlas * Fix Malicious Armor missing outline Noticed when exporting atlas that the item sprite broke --------- Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: damocleas <damocleas25@gmail.com> * Switch unsuppressable to unswappable * Update test * Change suppress/replace/copy flags * Make flower gift unreplaceable * Make forecast unreplaceable * No holding hands * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Remove trivial type annotations --------- Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allAbilities } from "#app/data/ability";
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| import { Stat } from "#app/enums/stat";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Test Ability Swapping", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset([Moves.SPLASH])
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|       .ability(Abilities.BALL_FETCH)
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|       .battleType("single")
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|       .disableCrits()
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|       .enemySpecies(Species.MAGIKARP)
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|       .enemyAbility(Abilities.BALL_FETCH)
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|       .enemyMoveset(Moves.SPLASH);
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|   });
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| 
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|   it("should activate post-summon abilities", async () => {
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|     await game.classicMode.startBattle([Species.FEEBAS]);
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| 
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|     game.move.select(Moves.SPLASH);
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|     game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.INTIMIDATE]);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should remove primal weather when the setter's ability is removed", async () => {
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|     game.override.ability(Abilities.DESOLATE_LAND);
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|     await game.classicMode.startBattle([Species.FEEBAS]);
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| 
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|     game.move.select(Moves.SPLASH);
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|     game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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|   });
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| 
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|   it("should not activate passive abilities", async () => {
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|     game.override.passiveAbility(Abilities.INTREPID_SWORD);
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|     await game.classicMode.startBattle([Species.FEEBAS]);
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| 
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|     game.move.select(Moves.SPLASH);
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|     game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1); // would be 2 if passive activated again
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|   });
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| 
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|   // Pickup and Honey Gather are special cases as they're the only abilities to be Unsuppressable but not Unswappable
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|   it("should be able to swap pickup", async () => {
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|     game.override.ability(Abilities.PICKUP).enemyAbility(Abilities.INTIMIDATE).moveset(Moves.ROLE_PLAY);
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|     await game.classicMode.startBattle([Species.FEEBAS]);
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| 
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|     game.move.select(Moves.ROLE_PLAY);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| });
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