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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
77 lines
2.9 KiB
TypeScript
77 lines
2.9 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { BattlerIndex } from "#enums/battler-index";
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import { PERMANENT_STATS, Stat } from "#app/enums/stat";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { getTextColor, TextStyle } from "#app/ui/text";
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import { UiMode } from "#enums/ui-mode";
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import i18next from "i18next";
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import { PokemonPhase } from "./pokemon-phase";
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export class ScanIvsPhase extends PokemonPhase {
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public readonly phaseName = "ScanIvsPhase";
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// biome-ignore lint/complexity/noUselessConstructor: This changes `battlerIndex` to be required
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constructor(battlerIndex: BattlerIndex) {
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super(battlerIndex);
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}
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start() {
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super.start();
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const pokemon = this.getPokemon();
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let enemyIvs: number[] = [];
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let statsContainer: Phaser.GameObjects.Sprite[] = [];
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let statsContainerLabels: Phaser.GameObjects.Sprite[] = [];
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const enemyField = globalScene.getEnemyField();
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const uiTheme = globalScene.uiTheme; // Assuming uiTheme is accessible
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for (let e = 0; e < enemyField.length; e++) {
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enemyIvs = enemyField[e].ivs;
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// we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists
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const currentIvs = globalScene.gameData.dexData[enemyField[e].species.getRootSpeciesId()].ivs;
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statsContainer = enemyField[e].getBattleInfo().getStatsValueContainer().list as Phaser.GameObjects.Sprite[];
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statsContainerLabels = statsContainer.filter(m => m.name.indexOf("icon_stat_label") >= 0);
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for (let s = 0; s < statsContainerLabels.length; s++) {
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const ivStat = Stat[statsContainerLabels[s].frame.name];
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if (enemyIvs[ivStat] > currentIvs[ivStat] && PERMANENT_STATS.indexOf(Number(ivStat)) >= 0) {
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const hexColour =
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enemyIvs[ivStat] === 31
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? getTextColor(TextStyle.PERFECT_IV, false, uiTheme)
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: getTextColor(TextStyle.SUMMARY_GREEN, false, uiTheme);
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const hexTextColour = Phaser.Display.Color.HexStringToColor(hexColour).color;
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statsContainerLabels[s].setTint(hexTextColour);
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}
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statsContainerLabels[s].setVisible(true);
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}
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}
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if (!globalScene.hideIvs) {
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globalScene.ui.showText(
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i18next.t("battle:ivScannerUseQuestion", {
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pokemonName: getPokemonNameWithAffix(pokemon),
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}),
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null,
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() => {
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globalScene.ui.setMode(
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UiMode.CONFIRM,
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() => {
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globalScene.ui.setMode(UiMode.MESSAGE);
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globalScene.ui.clearText();
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globalScene.ui
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.getMessageHandler()
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.promptIvs(pokemon.id, pokemon.ivs)
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.then(() => this.end());
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},
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() => {
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globalScene.ui.setMode(UiMode.MESSAGE);
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globalScene.ui.clearText();
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this.end();
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},
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);
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},
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);
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} else {
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this.end();
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}
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}
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}
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