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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
87 lines
2.8 KiB
TypeScript
87 lines
2.8 KiB
TypeScript
import type { BattlerIndex } from "#enums/battler-index";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { EFFECTIVE_STATS, BATTLE_STATS } from "#enums/stat";
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import { PokemonMove } from "#app/data/moves/pokemon-move";
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import { globalScene } from "#app/global-scene";
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import { PokemonPhase } from "./pokemon-phase";
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import { getPokemonNameWithAffix } from "#app/messages";
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import i18next from "i18next";
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/**
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* Transforms a Pokemon into another Pokemon on the field.
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* Used for Transform (move) and Imposter (ability)
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*/
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export class PokemonTransformPhase extends PokemonPhase {
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public readonly phaseName = "PokemonTransformPhase";
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protected targetIndex: BattlerIndex;
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private playSound: boolean;
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constructor(userIndex: BattlerIndex, targetIndex: BattlerIndex, playSound = false) {
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super(userIndex);
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this.targetIndex = targetIndex;
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this.playSound = playSound;
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}
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public override start(): void {
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const user = this.getPokemon();
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const target = globalScene.getField(true).find(p => p.getBattlerIndex() === this.targetIndex);
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if (!target) {
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return this.end();
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}
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user.summonData.speciesForm = target.getSpeciesForm();
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user.summonData.ability = target.getAbility().id;
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user.summonData.gender = target.getGender();
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// Power Trick's effect is removed after using Transform
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user.removeTag(BattlerTagType.POWER_TRICK);
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// Copy all stats (except HP)
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for (const s of EFFECTIVE_STATS) {
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user.setStat(s, target.getStat(s, false), false);
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}
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// Copy all stat stages
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for (const s of BATTLE_STATS) {
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user.setStatStage(s, target.getStatStage(s));
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}
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user.summonData.moveset = target.getMoveset().map(m => {
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if (m) {
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// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
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return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
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}
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console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
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return new PokemonMove(MoveId.NONE);
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});
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user.summonData.types = target.getTypes();
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const promises = [user.updateInfo()];
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if (this.playSound) {
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globalScene.playSound("battle_anims/PRSFX- Transform");
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}
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globalScene.phaseManager.queueMessage(
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i18next.t("abilityTriggers:postSummonTransform", {
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pokemonNameWithAffix: getPokemonNameWithAffix(user),
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targetName: target.name,
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}),
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);
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promises.push(
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user.loadAssets(false).then(() => {
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user.playAnim();
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user.updateInfo();
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// If the new ability activates immediately, it needs to happen after all the transform animations
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user.setTempAbility(target.getAbility());
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}),
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);
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Promise.allSettled(promises).then(() => this.end());
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}
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}
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