pokerogue/src/phases/move-end-phase.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

40 lines
1.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { PokemonPhase } from "./pokemon-phase";
import type { BattlerIndex } from "#enums/battler-index";
import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/abilities/ability";
import type Pokemon from "#app/field/pokemon";
export class MoveEndPhase extends PokemonPhase {
public readonly phaseName = "MoveEndPhase";
private wasFollowUp: boolean;
/** Targets from the preceding MovePhase */
private targets: Pokemon[];
constructor(battlerIndex: BattlerIndex, targets: Pokemon[], wasFollowUp = false) {
super(battlerIndex);
this.targets = targets;
this.wasFollowUp = wasFollowUp;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (!this.wasFollowUp && pokemon?.isActive(true)) {
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
}
globalScene.arena.setIgnoreAbilities(false);
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
for (const target of this.targets) {
if (target) {
applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target);
}
}
this.end();
}
}