mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
194 lines
5.2 KiB
TypeScript
194 lines
5.2 KiB
TypeScript
import { TextStyle, addTextObject } from "../ui/text";
|
|
import type { DamageResult } from "./pokemon";
|
|
import type Pokemon from "./pokemon";
|
|
import { HitResult } from "#enums/hit-result";
|
|
import { formatStat, fixedInt } from "#app/utils/common";
|
|
import type { BattlerIndex } from "#enums/battler-index";
|
|
import { globalScene } from "#app/global-scene";
|
|
|
|
type TextAndShadowArr = [string | null, string | null];
|
|
|
|
export default class DamageNumberHandler {
|
|
private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
|
|
|
|
constructor() {
|
|
this.damageNumbers = new Map();
|
|
}
|
|
|
|
add(
|
|
target: Pokemon,
|
|
amount: number,
|
|
result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE,
|
|
critical = false,
|
|
): void {
|
|
if (!globalScene?.damageNumbersMode) {
|
|
return;
|
|
}
|
|
|
|
const battlerIndex = target.getBattlerIndex();
|
|
const baseScale = target.getSpriteScale() / 6;
|
|
const damageNumber = addTextObject(
|
|
target.x,
|
|
-(globalScene.game.canvas.height / 6) + target.y - target.getSprite().height / 2,
|
|
formatStat(amount, true),
|
|
TextStyle.SUMMARY,
|
|
);
|
|
damageNumber.setName("text-damage-number");
|
|
damageNumber.setOrigin(0.5, 1);
|
|
damageNumber.setScale(baseScale);
|
|
|
|
let [textColor, shadowColor]: TextAndShadowArr = [null, null];
|
|
|
|
switch (result) {
|
|
case HitResult.SUPER_EFFECTIVE:
|
|
[textColor, shadowColor] = ["#f8d030", "#b8a038"];
|
|
break;
|
|
case HitResult.NOT_VERY_EFFECTIVE:
|
|
[textColor, shadowColor] = ["#f08030", "#c03028"];
|
|
break;
|
|
case HitResult.INDIRECT_KO:
|
|
case HitResult.ONE_HIT_KO:
|
|
[textColor, shadowColor] = ["#a040a0", "#483850"];
|
|
break;
|
|
case HitResult.HEAL:
|
|
[textColor, shadowColor] = ["#78c850", "#588040"];
|
|
break;
|
|
default:
|
|
[textColor, shadowColor] = ["#ffffff", "#636363"];
|
|
break;
|
|
}
|
|
|
|
if (textColor) {
|
|
damageNumber.setColor(textColor);
|
|
}
|
|
if (shadowColor) {
|
|
if (critical) {
|
|
damageNumber.setShadowOffset(0, 0);
|
|
damageNumber.setStroke(shadowColor, 12);
|
|
} else {
|
|
damageNumber.setShadowColor(shadowColor);
|
|
}
|
|
}
|
|
|
|
globalScene.fieldUI.add(damageNumber);
|
|
|
|
if (!this.damageNumbers.has(battlerIndex)) {
|
|
this.damageNumbers.set(battlerIndex, []);
|
|
}
|
|
|
|
const yOffset = this.damageNumbers.get(battlerIndex)!.length * -10;
|
|
if (yOffset) {
|
|
damageNumber.y += yOffset;
|
|
}
|
|
|
|
this.damageNumbers.get(battlerIndex)!.push(damageNumber);
|
|
|
|
if (globalScene.damageNumbersMode === 1) {
|
|
globalScene.tweens.add({
|
|
targets: damageNumber,
|
|
duration: fixedInt(750),
|
|
alpha: 1,
|
|
y: "-=32",
|
|
});
|
|
globalScene.tweens.add({
|
|
delay: 375,
|
|
targets: damageNumber,
|
|
duration: fixedInt(625),
|
|
alpha: 0,
|
|
ease: "Sine.easeIn",
|
|
onComplete: () => {
|
|
this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
|
|
damageNumber.destroy(true);
|
|
},
|
|
});
|
|
return;
|
|
}
|
|
|
|
damageNumber.setAlpha(0);
|
|
|
|
globalScene.tweens.chain({
|
|
targets: damageNumber,
|
|
tweens: [
|
|
{
|
|
duration: fixedInt(250),
|
|
alpha: 1,
|
|
scaleX: 0.75 * baseScale,
|
|
scaleY: 1.25 * baseScale,
|
|
y: "-=16",
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(175),
|
|
alpha: 1,
|
|
scaleX: 0.875 * baseScale,
|
|
scaleY: 1.125 * baseScale,
|
|
y: "+=16",
|
|
ease: "Cubic.easeIn",
|
|
},
|
|
{
|
|
duration: fixedInt(100),
|
|
scaleX: 1.25 * baseScale,
|
|
scaleY: 0.75 * baseScale,
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(175),
|
|
scaleX: 0.875 * baseScale,
|
|
scaleY: 1.125 * baseScale,
|
|
y: "-=8",
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(50),
|
|
scaleX: 0.925 * baseScale,
|
|
scaleY: 1.075 * baseScale,
|
|
y: "+=8",
|
|
ease: "Cubic.easeIn",
|
|
},
|
|
{
|
|
duration: fixedInt(100),
|
|
scaleX: 1.125 * baseScale,
|
|
scaleY: 0.875 * baseScale,
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(175),
|
|
scaleX: 0.925 * baseScale,
|
|
scaleY: 1.075 * baseScale,
|
|
y: "-=4",
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(50),
|
|
scaleX: 0.975 * baseScale,
|
|
scaleY: 1.025 * baseScale,
|
|
y: "+=4",
|
|
ease: "Cubic.easeIn",
|
|
},
|
|
{
|
|
duration: fixedInt(100),
|
|
scaleX: 1.075 * baseScale,
|
|
scaleY: 0.925 * baseScale,
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
duration: fixedInt(25),
|
|
scaleX: baseScale,
|
|
scaleY: baseScale,
|
|
ease: "Cubic.easeOut",
|
|
},
|
|
{
|
|
delay: fixedInt(500),
|
|
alpha: 0,
|
|
onComplete: () => {
|
|
this.damageNumbers
|
|
.get(battlerIndex)!
|
|
.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
|
|
damageNumber.destroy(true);
|
|
},
|
|
},
|
|
],
|
|
});
|
|
}
|
|
}
|