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* Added a bgmBar to show the name of the track once music is played
* Even more close to ability bar
* It now shows. And also shows already for a couple of them a readable name
* Now the queue actually works
* Create locales for bgmName (bgm-bar ui)
+ Most of the music has only Japanese and English names
But there are a number of tracks with official translations following OST commercialization
* Add i18n and use it to retrieve OST names (avoids a giga switch case)
+ A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself
* FormatText is now in Utils and not arena-flyout
BGM Names for non-localized music will be formatted to have capitalized letters and no _
* It is now a setting. It can be even changed mid fight
* Update src/ui/ability-bar.ts
* Apply suggestions from code review
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/bgm-name.ts
* Apply suggestions from code review
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* Added the rest of the music names
* Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel)
* Due to feedback it is now "PMD ET-Himmel"
* Corrected the encounter theme names (and some missed trainer class names)
* Background is now a nicneslice. And it is at the top of the screen and above everything else
* The bar now scales with the text.
* Revert override
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* It now only appears when V is pressed (in all but starter select)
* Cleared the cod eup
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/ko/bgm-name.ts
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* The bgmBar now appears in the pause menu instead.
* Should react better on settings change
* To be safe this required a reload now
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Write out pokemon mystery dungeon names in german
* Update src/locales/es/bgm-name.ts
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/battle-scene.ts
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
100 lines
3.2 KiB
TypeScript
100 lines
3.2 KiB
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales.js";
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export const settings: SimpleTranslationEntries = {
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"boy": "남자",
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"girl": "여자",
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"general": "일반",
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"display": "디스플레이",
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"audio": "오디오",
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"gamepad": "게임패드",
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"keyboard": "키보드",
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"gameSpeed": "게임 속도",
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"hpBarSpeed": "HP 바 속도",
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"expGainsSpeed": "경험치 획득 속도",
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"expPartyDisplay": "파티 경험치 표시",
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"skipSeenDialogues": "본 대화 생략",
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"battleStyle": "시합 룰",
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"enableRetries": "재도전 허용",
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"tutorials": "튜토리얼",
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"touchControls": "터치 컨트롤",
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"vibrations": "진동",
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"normal": "보통",
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"fast": "빠르게",
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"faster": "더 빠르게",
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"skip": "스킵",
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"levelUpNotifications": "레벨업 알림",
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"on": "설정",
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"off": "해제",
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"switch": "교체",
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"set": "토너먼트",
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"auto": "자동",
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"disabled": "비활성",
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"language": "언어",
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"change": "변경",
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"uiTheme": "UI 테마",
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"default": "기본",
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"legacy": "레거시",
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"windowType": "윈도우 타입",
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"moneyFormat": "소지금 표시",
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"damageNumbers": "데미지 숫자 표시",
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"simple": "심플",
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"fancy": "팬시",
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"abbreviated": "축약",
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"moveAnimations": "배틀 애니메이션",
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"showStatsOnLevelUp": "레벨업 능력치 표시",
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"candyUpgradeNotification": "사탕 업그레이드 알림",
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"passivesOnly": "패시브만",
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"candyUpgradeDisplay": "사탕 업그레이드 표시",
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"icon": "아이콘",
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"animation": "애니메이션",
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"moveInfo": "기술 정보",
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"showMovesetFlyout": "상대 기술 보기",
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"showArenaFlyout": "배틀 효과 보기",
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"showTimeOfDayWidget": "시간 위젯",
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"timeOfDayAnimation": "시간 애니메이션",
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"bounce": "흔들림",
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"timeOfDay_back": "고정",
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"spriteSet": "스프라이트 표시",
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"consistent": "기본",
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"mixedAnimated": "믹스",
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"fusionPaletteSwaps": "셰이더 적용",
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"playerGender": "플레이어 성별",
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"typeHints": "상성 힌트",
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"masterVolume": "마스터 볼륨",
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"bgmVolume": "BGM 볼륨",
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"seVolume": "SE 볼륨",
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"musicPreference": "음악 설정",
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"mixed": "믹스",
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"gamepadPleasePlug": "게임패드를 연결하거나 버튼을 입력하세요",
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"delete": "삭제",
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"keyboardPleasePress": "키보드의 키를 입력하세요",
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"reset": "리셋",
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"requireReload": "새로고침 필요",
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"action": "액션",
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"back": "고정",
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"pressToBind": "할당을 위해 입력하세요",
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"pressButton": "버튼을 입력하세요",
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"buttonUp": "위",
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"buttonDown": "아래",
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"buttonLeft": "왼쪽",
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"buttonRight": "오른쪽",
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"buttonAction": "액션",
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"buttonMenu": "메뉴",
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"buttonSubmit": "확인",
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"buttonCancel": "취소",
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"buttonStats": "스탯",
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"buttonCycleForm": "폼 변환",
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"buttonCycleShiny": "특별한 색 변환",
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"buttonCycleGender": "성별 변환",
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"buttonCycleAbility": "특성 변환",
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"buttonCycleNature": "성격 변환",
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"buttonCycleVariant": "색상 변환",
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"buttonSpeedUp": "속도 올리기",
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"buttonSlowDown": "속도 내리기",
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"alt": " (대체)",
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"mute": "음소거",
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"controller": "컨트롤러",
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"gamepadSupport": "게임패드 지원",
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"showBgmBar": "BGM 제목 보여주기",
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} as const;
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