pokerogue/test/moves/fusion_flare.test.ts

56 lines
1.5 KiB
TypeScript

import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fusion Flare", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const fusionFlare = MoveId.FUSION_FLARE;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([fusionFlare])
.startingLevel(1)
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.REST)
.battleStyle("single")
.startingWave(97)
.criticalHits(false);
});
it("should thaw freeze status condition", async () => {
await game.classicMode.startBattle([SpeciesId.RESHIRAM]);
const partyMember = game.scene.getPlayerPokemon()!;
game.move.select(fusionFlare);
await game.phaseInterceptor.to(TurnStartPhase, false);
// Inflict freeze quietly and check if it was properly inflicted
partyMember.doSetStatus(StatusEffect.FREEZE);
expect(partyMember.status!.effect).toBe(StatusEffect.FREEZE);
await game.toNextTurn();
// Check if FUSION_FLARE thawed freeze
expect(partyMember.status?.effect).toBeUndefined();
});
});