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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
221 lines
6.8 KiB
TypeScript
221 lines
6.8 KiB
TypeScript
import {Device} from "#enums/devices";
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/**
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* Retrieves the key associated with the specified keycode from the mapping.
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*
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* @param config - The configuration object containing the mapping.
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* @param keycode - The keycode to search for.
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* @returns The key associated with the specified keycode.
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*/
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export function getKeyWithKeycode(config, keycode) {
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return Object.keys(config.deviceMapping).find(key => config.deviceMapping[key] === keycode);
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}
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/**
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* Retrieves the setting name associated with the specified keycode.
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*
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* @param config - The configuration object containing custom settings.
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* @param keycode - The keycode to search for.
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* @returns The setting name associated with the specified keycode.
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*/
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export function getSettingNameWithKeycode(config, keycode) {
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const key = getKeyWithKeycode(config, keycode);
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return key ? config.custom[key] : null;
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}
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/**
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* Retrieves the icon associated with the specified keycode.
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*
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* @param config - The configuration object containing icons.
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* @param keycode - The keycode to search for.
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* @returns The icon associated with the specified keycode.
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*/
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export function getIconWithKeycode(config, keycode) {
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const key = getKeyWithKeycode(config, keycode);
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return key ? config.icons[key] : null;
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}
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/**
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* Retrieves the button associated with the specified keycode.
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*
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* @param config - The configuration object containing settings.
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* @param keycode - The keycode to search for.
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* @returns The button associated with the specified keycode.
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*/
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export function getButtonWithKeycode(config, keycode) {
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const settingName = getSettingNameWithKeycode(config, keycode);
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return config.settings[settingName];
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}
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/**
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* Retrieves the key associated with the specified setting name.
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*
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* @param config - The configuration object containing custom settings.
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* @param settingName - The setting name to search for.
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* @returns The key associated with the specified setting name.
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*/
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export function getKeyWithSettingName(config, settingName) {
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return Object.keys(config.custom).find(key => config.custom[key] === settingName);
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}
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/**
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* Retrieves the setting name associated with the specified key.
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*
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* @param config - The configuration object containing custom settings.
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* @param key - The key to search for.
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* @returns The setting name associated with the specified key.
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*/
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export function getSettingNameWithKey(config, key) {
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return config.custom[key];
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}
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/**
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* Retrieves the icon associated with the specified key.
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*
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* @param config - The configuration object containing icons.
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* @param key - The key to search for.
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* @returns The icon associated with the specified key.
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*/
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export function getIconWithKey(config, key) {
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return config.icons[key];
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}
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/**
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* Retrieves the icon associated with the specified setting name.
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*
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* @param config - The configuration object containing icons.
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* @param settingName - The setting name to search for.
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* @returns The icon associated with the specified setting name.
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*/
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export function getIconWithSettingName(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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return getIconWithKey(config, key);
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}
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export function getIconForLatestInput(configs, source, devices, settingName) {
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let config;
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if (source === "gamepad") {
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config = configs[devices[Device.GAMEPAD]];
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} else {
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config = configs[devices[Device.KEYBOARD]];
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}
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const icon = getIconWithSettingName(config, settingName);
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if (!icon) {
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const isAlt = settingName.includes("ALT_");
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let altSettingName;
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if (isAlt) {
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altSettingName = settingName.split("ALT_").splice(1)[0];
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} else {
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altSettingName = `ALT_${settingName}`;
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}
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return getIconWithSettingName(config, altSettingName);
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}
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return icon;
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}
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export function assign(config, settingNameTarget, keycode): boolean {
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// first, we need to check if this keycode is already used on another settingName
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if (!canIAssignThisKey(config, getKeyWithKeycode(config, keycode)) || !canIOverrideThisSetting(config, settingNameTarget)) {
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return false;
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}
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const previousSettingName = getSettingNameWithKeycode(config, keycode);
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// if it was already bound, we delete the bind
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if (previousSettingName) {
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const previousKey = getKeyWithSettingName(config, previousSettingName);
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if (previousKey) {
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config.custom[previousKey] = -1;
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}
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}
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// then, we need to delete the current key for this settingName
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const currentKey = getKeyWithSettingName(config, settingNameTarget);
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if (currentKey) {
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config.custom[currentKey] = -1;
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}
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// then, the new key is assigned to the new settingName
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const newKey = getKeyWithKeycode(config, keycode);
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if (newKey) {
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config.custom[newKey] = settingNameTarget;
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}
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return true;
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}
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export function swap(config, settingNameTarget, keycode) {
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// only for gamepad
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if (config.padType === "keyboard") {
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return false;
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}
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const prev_key = getKeyWithSettingName(config, settingNameTarget);
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const prev_settingName = getSettingNameWithKey(config, prev_key);
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const new_key = getKeyWithKeycode(config, keycode);
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const new_settingName = getSettingNameWithKey(config, new_key);
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if (prev_key) {
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config.custom[prev_key] = new_settingName;
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}
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if (new_key) {
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config.custom[new_key] = prev_settingName;
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}
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return true;
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}
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/**
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* Deletes the binding of the specified setting name.
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*
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* @param config - The configuration object containing custom settings.
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* @param settingName - The setting name to delete.
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*/
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export function deleteBind(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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if (config.blacklist.includes(key)) {
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return false;
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}
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if (key) {
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config.custom[key] = -1;
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}
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return true;
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}
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export function canIAssignThisKey(config, key) {
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const settingName = getSettingNameWithKey(config, key);
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if (config.blacklist?.includes(key)) {
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return false;
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}
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if (settingName === -1) {
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return true;
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}
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// if (isTheLatestBind(config, settingName)) {
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// return false;
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// }
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return true;
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}
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export function canIOverrideThisSetting(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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// || isTheLatestBind(config, settingName) no longer needed since action and cancel are protected
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if (config.blacklist?.includes(key)) {
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return false;
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}
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return true;
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}
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export function canIDeleteThisKey(config, key) {
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return canIAssignThisKey(config, key);
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}
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// export function isTheLatestBind(config, settingName) {
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// if (config.padType !== "keyboard") {
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// return false;
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// }
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// const isAlt = settingName.includes("ALT_");
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// let altSettingName;
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// if (isAlt) {
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// altSettingName = settingName.split("ALT_").splice(1)[0];
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// } else {
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// altSettingName = `ALT_${settingName}`;
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// }
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// const secondButton = getKeyWithSettingName(config, altSettingName);
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// return secondButton === undefined;
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// }
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