pokerogue/src/phases/show-party-exp-bar-phase.ts
NightKev 1e6ceb5581
[Misc] Clean up various phases (part 1) (#4797)
* Clean up various phases

Remove redundant code, utilize default parameters,
clean up some leftover `strict-null` `TODO`s,
replace `integer` with `number`

* Replace `* as Utils` imports with named imports

* Apply Biome
2025-04-06 03:10:52 +00:00

60 lines
2.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
import { ExpNotification } from "#app/enums/exp-notification";
import { ExpBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils";
import { HidePartyExpBarPhase } from "./hide-party-exp-bar-phase";
import { LevelUpPhase } from "./level-up-phase";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(partyMemberIndex: number, expValue: number) {
super(partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
const exp = new NumberHolder(this.expValue);
globalScene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
const lastLevel = pokemon.level;
pokemon.addExp(exp.value);
const newLevel = pokemon.level;
if (newLevel > lastLevel) {
globalScene.unshiftPhase(new LevelUpPhase(this.partyMemberIndex, lastLevel, newLevel));
}
globalScene.unshiftPhase(new HidePartyExpBarPhase());
pokemon.updateInfo();
if (globalScene.expParty === ExpNotification.SKIP) {
this.end();
} else if (globalScene.expParty === ExpNotification.ONLY_LEVEL_UP) {
if (newLevel > lastLevel) {
// this means if we level up
// instead of displaying the exp gain in the small frame, we display the new level
// we use the same method for mode 0 & 1, by giving a parameter saying to display the exp or the level
globalScene.partyExpBar
.showPokemonExp(pokemon, exp.value, globalScene.expParty === ExpNotification.ONLY_LEVEL_UP, newLevel)
.then(() => {
setTimeout(() => this.end(), 800 / Math.pow(2, globalScene.expGainsSpeed));
});
} else {
this.end();
}
} else if (globalScene.expGainsSpeed < ExpGainsSpeed.SKIP) {
globalScene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => {
setTimeout(() => this.end(), 500 / Math.pow(2, globalScene.expGainsSpeed));
});
} else {
this.end();
}
}
}