pokerogue/test/phases/learn-move-phase.test.ts
damocleas 73e0a2905b
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990)
Revert "[UI/UX] Default cursor to no when stop trying to teach move"

This reverts commit ba2158ec64.
2025-06-14 17:40:18 -04:00

102 lines
3.9 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { MoveId } from "#enums/move-id";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { UiMode } from "#enums/ui-mode";
import { Button } from "#app/enums/buttons";
describe("Learn Move Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.xpMultiplier(50);
});
it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
game.override.moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const pokemon = game.scene.getPlayerPokemon()!;
const newMovePos = pokemon?.getMoveset().length;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(LearnMovePhase);
const levelMove = pokemon.getLevelMoves(5)[0];
const levelReq = levelMove[0];
const levelMoveId = levelMove[1];
expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
expect(pokemon?.moveset[newMovePos]?.moveId).toBe(levelMoveId);
});
it("If a pokemon has 4 move slots filled, the chosen move will be deleted and replaced", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const bulbasaur = game.scene.getPlayerPokemon()!;
const prevMoveset = [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP];
const moveSlotNum = 3;
game.move.changeMoveset(bulbasaur, prevMoveset);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
// queue up inputs to confirm dialog boxes
game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", UiMode.SUMMARY, () => {
game.scene.ui.setCursor(moveSlotNum);
game.scene.ui.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(LearnMovePhase);
const levelMove = bulbasaur.getLevelMoves(5)[0];
const levelReq = levelMove[0];
const levelMoveId = levelMove[1];
expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
// Check each of mr mime's moveslots to make sure the changed move (and ONLY the changed move) is different
bulbasaur.getMoveset().forEach((move, index) => {
const expectedMove: MoveId = index === moveSlotNum ? levelMoveId : prevMoveset[index];
expect(move?.moveId).toBe(expectedMove);
});
});
it("selecting the newly deleted move will reject it and keep old moveset", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const bulbasaur = game.scene.getPlayerPokemon()!;
const prevMoveset = [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP];
game.move.changeMoveset(bulbasaur, [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP]);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
// queue up inputs to confirm dialog boxes
game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", UiMode.SUMMARY, () => {
game.scene.ui.setCursor(4);
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(LearnMovePhase);
const levelReq = bulbasaur.getLevelMoves(5)[0][0];
expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual(prevMoveset);
});
});