mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 09:02:47 +02:00
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
120 lines
4.6 KiB
TypeScript
120 lines
4.6 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { WeatherType } from "#enums/weather-type";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Moves - Chilly Reception", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleStyle("single")
|
|
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.ability(AbilityId.BALL_FETCH);
|
|
});
|
|
|
|
it("should still change the weather if user can't switch out", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
|
|
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
});
|
|
|
|
it("should switch out even if it's snowing", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
|
// first turn set up snow with snowscape, try chilly reception on second turn
|
|
game.move.select(MoveId.SNOWSCAPE);
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
|
|
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
|
game.doSelectPartyPokemon(1);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
|
});
|
|
|
|
it("happy case - switch out and weather changes", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
|
|
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
|
game.doSelectPartyPokemon(1);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
|
});
|
|
|
|
// enemy uses another move and weather doesn't change
|
|
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
|
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.move.selectEnemyMove(MoveId.TACKLE);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
|
});
|
|
|
|
it("enemy trainer - expected behavior ", async () => {
|
|
game.override
|
|
.battleStyle("single")
|
|
.startingWave(8)
|
|
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
|
.enemySpecies(SpeciesId.MAGIKARP)
|
|
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
|
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
|
|
|
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
game.move.select(MoveId.SPLASH);
|
|
|
|
// second chilly reception should still switch out
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
|
game.move.select(MoveId.THUNDERBOLT);
|
|
|
|
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
|
// no crashing
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
});
|
|
});
|