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* Stop ShowAbilityPhase from ending until the bar has popped out * Remove ability bar hiding from messagePhase * Remove abilityBar reference from base Phase class * Add HideAbilityPhase to hide ability bar after effects * Add willSucceed to ability attrs * Update AbAttrs and PostInitAbAttrs * Update PreDefendAbAttrs * Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage * Update preAttack and fieldStat * Partially implement postAttack * Finish PostAttack * Update PostSummon * Update PreSwitchOut * Update preStatStageChange * Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag * Update postTurn and preWeatherEffect * Update postWeatherChange * Update postWeatherChange * Update PostTerrainChange * Update CheckTrapped and PostBattle * Update postFaint * Update PostItemLost * Bug fixes from test cases * Fix intimidate display * Stop trace from displaying itself * Rename to canApply * Fix ability displays using getTriggerMessage * Ensure abilities which are mistakenly shown are still hidden * Fix ability bar showing the wrong ability with imposter * Add canApply for imposter * Update abilities using promises and `trySet...` functions * Committing overrides changes is bad * Document apply and canApply * Update PreLeaveFieldAbAttr * Remove boolean return type apply functions * Remove redundant assignment * Remove ability display from abilities that shouldn't have it * Move queueAbilityDisplay to battlescene * Remove unused shown variable * Minor changes * Fix using id instead of battlerindex in queueAbilityDisplay * Fix PostBattleInitFormChangeAbAttr displaying * Prevent crashes in case an ability for a pokemon not on the field is shown * Stop more abilities from displaying * Move enemy ability bar to the right side * Automatically reload bar if shown while already out, fix specific abilities * Remove duplicate call to clearPhaseQueueSplice * Remove ShowAbilityPhase import from ability.ts * Update PostDefendTypeChangeAbAttr to use PokemonType * Update PostSummonAddArenaTagAbAttr * Minor changes |
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|---|---|---|
| .. | ||
| @types | ||
| configs/inputs | ||
| data | ||
| enums | ||
| events | ||
| field | ||
| interfaces | ||
| modifier | ||
| phases | ||
| pipelines | ||
| plugins | ||
| system | ||
| typings/phaser | ||
| ui | ||
| account.ts | ||
| battle-scene.ts | ||
| battle.ts | ||
| constants.ts | ||
| debug.js | ||
| game-mode.ts | ||
| global-scene.ts | ||
| inputs-controller.ts | ||
| loading-scene.ts | ||
| main.ts | ||
| messages.ts | ||
| overrides.ts | ||
| phase.ts | ||
| scene-base.ts | ||
| timed-event-manager.ts | ||
| touch-controls.ts | ||
| tutorial.ts | ||
| ui-inputs.ts | ||
| utils.test.ts | ||
| utils.ts | ||
| vite.env.d.ts | ||