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* Move phase types out of phase interceptor * Create isXPhase method and add properties to each phase * Replace instanceof phase with isXPhase * Fix missing union types for phaseName * Update doc comment in phase.ts * Fix incomplete comment in encounter-phase * Make phaseName as public and fix more uses * Move phaseName property declaration before constructor in move anim phase Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Rename isXPhase to is --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
28 lines
863 B
TypeScript
28 lines
863 B
TypeScript
import type Pokemon from "#app/field/pokemon";
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import { BattlePhase } from "#app/phases/battle-phase";
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/**
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* Phase which handles resetting a Pokemon's status to none
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*
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* This is necessary to perform in a phase primarly to ensure that the status icon disappears at the correct time in the battle
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*/
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export class ResetStatusPhase extends BattlePhase {
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public readonly phaseName = "ResetStatusPhase";
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private readonly pokemon: Pokemon;
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private readonly affectConfusion: boolean;
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private readonly reloadAssets: boolean;
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constructor(pokemon: Pokemon, affectConfusion: boolean, reloadAssets: boolean) {
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super();
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this.pokemon = pokemon;
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this.affectConfusion = affectConfusion;
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this.reloadAssets = reloadAssets;
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}
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public override start() {
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this.pokemon.clearStatus(this.affectConfusion, this.reloadAssets);
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this.end();
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}
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}
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