pokerogue/src/phases/party-heal-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

43 lines
1.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { fixedInt } from "#app/utils/common";
import { BattlePhase } from "./battle-phase";
export class PartyHealPhase extends BattlePhase {
public readonly phaseName = "PartyHealPhase";
private resumeBgm: boolean;
constructor(resumeBgm: boolean) {
super();
this.resumeBgm = resumeBgm;
}
start() {
super.start();
const bgmPlaying = globalScene.isBgmPlaying();
if (bgmPlaying) {
globalScene.fadeOutBgm(1000, false);
}
globalScene.ui.fadeOut(1000).then(() => {
for (const pokemon of globalScene.getPlayerParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus(true, false, false, true);
for (const move of pokemon.moveset) {
move.ppUsed = 0;
}
pokemon.updateInfo(true);
}
const healSong = globalScene.playSoundWithoutBgm("heal");
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
healSong.destroy();
if (this.resumeBgm && bgmPlaying) {
globalScene.playBgm();
}
globalScene.ui.fadeIn(500).then(() => this.end());
});
});
globalScene.arena.playerTerasUsed = 0;
}
}