pokerogue/src/phases/egg-summary-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

48 lines
1.4 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import { UiMode } from "#enums/ui-mode";
import type { EggHatchData } from "#app/data/egg-hatch-data";
/**
* Class that represents the egg summary phase
* It does some of the function for updating egg data
* Phase is handled mostly by the egg-hatch-scene-handler UI
*/
export class EggSummaryPhase extends Phase {
public readonly phaseName = "EggSummaryPhase";
private eggHatchData: EggHatchData[];
constructor(eggHatchData: EggHatchData[]) {
super();
this.eggHatchData = eggHatchData;
}
start() {
super.start();
// updates next pokemon once the current update has been completed
const updateNextPokemon = (i: number) => {
if (i >= this.eggHatchData.length) {
globalScene.ui.setModeForceTransition(UiMode.EGG_HATCH_SUMMARY, this.eggHatchData).then(() => {
globalScene.fadeOutBgm(undefined, false);
});
} else {
this.eggHatchData[i].setDex();
this.eggHatchData[i].updatePokemon().then(() => {
if (i < this.eggHatchData.length) {
updateNextPokemon(i + 1);
}
});
}
};
updateNextPokemon(0);
}
end() {
globalScene.time.delayedCall(250, () => globalScene.setModifiersVisible(true));
globalScene.ui.setModeForceTransition(UiMode.MESSAGE).then(() => {
super.end();
});
}
}