pokerogue/src/ui/evolution-scene-handler.ts
Sirz Benjie 1b8082a177
[Refactor] Refactor UI text ts (#5946)
* Add destroy method to pokemon-sprite-sparkle-handler

* Move TextStyle to enums, convert into const object

* Cleanup text.ts file

* Add necessary explicit types for TextStyle let vars

* Fix locales submodule commit

* Fix merge issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-27 17:46:56 +00:00

93 lines
2.5 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Button } from "#enums/buttons";
import { TextStyle } from "#enums/text-style";
import { UiMode } from "#enums/ui-mode";
import { MessageUiHandler } from "#ui/message-ui-handler";
import { addTextObject } from "#ui/text";
export class EvolutionSceneHandler extends MessageUiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
public messageBg: Phaser.GameObjects.Image;
public messageContainer: Phaser.GameObjects.Container;
public canCancel: boolean;
public cancelled: boolean;
constructor() {
super(UiMode.EVOLUTION_SCENE);
}
setup() {
this.canCancel = false;
this.cancelled = false;
const ui = this.getUi();
this.evolutionContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
const messageBg = globalScene.add.sprite(0, 0, "bg", globalScene.windowType).setOrigin(0, 1).setVisible(false);
this.messageBg = messageBg;
this.messageContainer = globalScene.add.container(12, -39).setVisible(false);
const message = addTextObject(0, 0, "", TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
width: 1780,
},
});
this.messageContainer.add(message);
ui.add([this.evolutionContainer, this.messageBg, this.messageContainer]);
this.message = message;
this.initPromptSprite(this.messageContainer);
}
show(_args: any[]): boolean {
super.show(_args);
globalScene.ui.bringToTop(this.evolutionContainer);
globalScene.ui.bringToTop(this.messageBg.setVisible(true));
globalScene.ui.bringToTop(this.messageContainer.setVisible(true));
return true;
}
processInput(button: Button): boolean {
if (this.canCancel && !this.cancelled && button === Button.CANCEL) {
this.cancelled = true;
return true;
}
const ui = this.getUi();
if (this.awaitingActionInput) {
if (button === Button.CANCEL || button === Button.ACTION) {
if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
return true;
}
}
}
return false;
}
setCursor(_cursor: number): boolean {
return false;
}
clear() {
this.clearText();
this.canCancel = false;
this.cancelled = false;
this.evolutionContainer.removeAll(true);
this.messageContainer.setVisible(false);
this.messageBg.setVisible(false);
}
}