pokerogue/src/data/custom-pokemon-data.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

29 lines
861 B
TypeScript

import type { Abilities } from "#enums/abilities";
import type { Type } from "#enums/type";
import { isNullOrUndefined } from "#app/utils";
import type { Nature } from "#enums/nature";
/**
* Data that can customize a Pokemon in non-standard ways from its Species
* Currently only used by Mystery Encounters and Mints.
*/
export class CustomPokemonData {
public spriteScale: number;
public ability: Abilities | -1;
public passive: Abilities | -1;
public nature: Nature | -1;
public types: Type[];
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
if (!isNullOrUndefined(data)) {
Object.assign(this, data);
}
this.spriteScale = this.spriteScale ?? -1;
this.ability = this.ability ?? -1;
this.passive = this.passive ?? -1;
this.nature = this.nature ?? -1;
this.types = this.types ?? [];
}
}