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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
29 lines
861 B
TypeScript
29 lines
861 B
TypeScript
import type { Abilities } from "#enums/abilities";
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import type { Type } from "#enums/type";
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import { isNullOrUndefined } from "#app/utils";
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import type { Nature } from "#enums/nature";
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/**
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* Data that can customize a Pokemon in non-standard ways from its Species
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* Currently only used by Mystery Encounters and Mints.
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*/
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export class CustomPokemonData {
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public spriteScale: number;
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public ability: Abilities | -1;
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public passive: Abilities | -1;
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public nature: Nature | -1;
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public types: Type[];
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constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
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if (!isNullOrUndefined(data)) {
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Object.assign(this, data);
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}
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this.spriteScale = this.spriteScale ?? -1;
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this.ability = this.ability ?? -1;
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this.passive = this.passive ?? -1;
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this.nature = this.nature ?? -1;
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this.types = this.types ?? [];
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}
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}
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