pokerogue/test/moves/baton_pass.test.ts
Bertie690 0918985a63
[Test] Remove unneeded mockRestore and testTimeout calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/

* Removed unnecessary test timeout parameters from test files

We set it in vitest config anyways

* Removed unneeded `mockRestore` calls

We call `restoreAllMocks` after each test runs anyhow

* Removed accidentall forgotten-about timeout

* Revdrt magic bounce test file for now

* Fixed ting

* Fixed bug

* Fixed import

* Update test/data/status_effect.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran bim

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:48:16 -07:00

127 lines
4.2 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.BATON_PASS, MoveId.NASTY_PLOT, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.disableCrits();
});
it("transfers all stat stages when player uses it", async () => {
// arrange
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
// round 1 - buff
game.move.select(MoveId.NASTY_PLOT);
await game.toNextTurn();
let playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
// round 2 - baton pass
game.move.select(MoveId.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toEqual(SpeciesId.SHUCKLE);
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
});
it("passes stat stage buffs when AI uses it", async () => {
// arrange
game.override.startingWave(5).enemyMoveset([MoveId.NASTY_PLOT, MoveId.BATON_PASS]);
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
// round 1 - ai buffs
game.move.select(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.NASTY_PLOT);
await game.toNextTurn();
// round 2 - baton pass
game.move.select(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.BATON_PASS);
await game.phaseInterceptor.to("PostSummonPhase", false);
// check buffs are still there
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.SPATK)).toEqual(2);
// confirm that a switch actually happened. can't use species because I
// can't find a way to override trainer parties with more than 1 pokemon species
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
"MoveEffectPhase",
"SwitchSummonPhase",
"SummonPhase",
"PostSummonPhase",
]);
});
it("doesn't transfer effects that aren't transferrable", async () => {
game.override.enemyMoveset([MoveId.SALT_CURE]);
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.FEEBAS]);
const [player1, player2] = game.scene.getPlayerParty();
game.move.select(MoveId.BATON_PASS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(player1.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(player2.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
});
it("doesn't allow binding effects from the user to persist", async () => {
game.override.moveset([MoveId.FIRE_SPIN, MoveId.BATON_PASS]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.FIRE_SPIN);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
game.move.select(MoveId.BATON_PASS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
});
});