pokerogue/test/items/leek.test.ts
Bertie690 0918985a63
[Test] Remove unneeded mockRestore and testTimeout calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/

* Removed unnecessary test timeout parameters from test files

We set it in vitest config anyways

* Removed unneeded `mockRestore` calls

We call `restoreAllMocks` after each test runs anyhow

* Removed accidentall forgotten-about timeout

* Revdrt magic bounce test file for now

* Fixed ting

* Fixed bug

* Fixed import

* Update test/data/status_effect.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran bim

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:48:16 -07:00

146 lines
4.5 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { randInt } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Leek", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.startingHeldItems([{ name: "LEEK" }])
.moveset([MoveId.TACKLE])
.battleStyle("single");
});
it("should raise CRIT stage by 2 when held by FARFETCHD", async () => {
await game.classicMode.startBattle([SpeciesId.FARFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
});
it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_FARFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
});
it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => {
await game.classicMode.startBattle([SpeciesId.SIRFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
});
it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => {
// Randomly choose from the Farfetch'd line
const species = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD];
await game.classicMode.startBattle([species[randInt(species.length)], SpeciesId.PIKACHU]);
const [partyMember, ally] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
});
it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => {
// Randomly choose from the Farfetch'd line
const species = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD];
await game.classicMode.startBattle([SpeciesId.PIKACHU, species[randInt(species.length)]]);
const [partyMember, ally] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
});
it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(0);
});
});