pokerogue/test/abilities/dancer.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

144 lines
6.4 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import type { MovePhase } from "#app/phases/move-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH);
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => {
game.override.enemyAbility(AbilityId.DANCER).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset(MoveId.VICTORY_DANCE);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio, feebas] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, [MoveId.SWORDS_DANCE, MoveId.VICTORY_DANCE, MoveId.SPLASH]);
game.move.changeMoveset(feebas, [MoveId.SWORDS_DANCE, MoveId.SPLASH]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance
let currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase"); // end oricorio's move
await game.phaseInterceptor.to("MovePhase"); // magikarp 1 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp 2 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance
currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase"); // finish the turn
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);
expect(oricorio.moveset[1]?.ppUsed).toBe(0);
});
// TODO: Enable after Dancer rework to not push to move history
it.todo("should not count as the last move used for mirror move/instruct", async () => {
game.override
.moveset([MoveId.FIERY_DANCE, MoveId.REVELATION_DANCE])
.enemyMoveset([MoveId.INSTRUCT, MoveId.MIRROR_MOVE, MoveId.SPLASH])
.enemySpecies(SpeciesId.SHUCKLE)
.enemyLevel(10);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio] = game.scene.getPlayerField();
const [, shuckle2] = game.scene.getEnemyField();
game.move.select(MoveId.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(MoveId.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.INSTRUCT, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.MIRROR_MOVE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
await game.phaseInterceptor.to("MoveEndPhase", false);
// dancer copied move doesn't appear in move history
expect(oricorio.getLastXMoves(-1)[0].move).toBe(MoveId.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
let currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(shuckle2);
expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
await game.phaseInterceptor.to("MovePhase");
currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE);
});
it("should not break subsequent last hit only moves", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]);
const [oricorio, feebas] = game.scene.getPlayerParty();
game.move.use(MoveId.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.move.forceEnemyMove(MoveId.SWORDS_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.field.getPlayerPokemon()).toBe(feebas);
expect(feebas.getStatStage(Stat.ATK)).toBe(2);
expect(oricorio.isOnField()).toBe(false);
expect(oricorio.visible).toBe(false);
});
it("should not trigger while flinched", async () => {
game.override.battleStyle("double").moveset(MoveId.SPLASH).enemyMoveset([MoveId.SWORDS_DANCE, MoveId.FAKE_OUT]);
await game.classicMode.startBattle([SpeciesId.ORICORIO]);
const oricorio = game.scene.getPlayerPokemon()!;
expect(oricorio).toBeDefined();
// get faked out and copy swords dance
game.move.select(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.SWORDS_DANCE);
await game.move.forceEnemyMove(MoveId.FAKE_OUT, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(oricorio.getLastXMoves(-1)[0]).toMatchObject({
move: MoveId.NONE,
result: MoveResult.FAIL,
});
expect(oricorio.getStatStage(Stat.ATK)).toBe(0);
});
});