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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
132 lines
4.2 KiB
TypeScript
132 lines
4.2 KiB
TypeScript
import BattleScene from "../battle-scene";
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import OptionSelectUiHandler from "./settings/option-select-ui-handler";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
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import { getBattleCountSplashMessage, getSplashMessages } from "../data/splash-messages";
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import i18next from "i18next";
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import { TimedEventDisplay } from "#app/timed-event-manager.js";
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export default class TitleUiHandler extends OptionSelectUiHandler {
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private titleContainer: Phaser.GameObjects.Container;
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private playerCountLabel: Phaser.GameObjects.Text;
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private splashMessage: string;
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private splashMessageText: Phaser.GameObjects.Text;
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private eventDisplay: TimedEventDisplay;
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private titleStatsTimer: NodeJS.Timeout | null;
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constructor(scene: BattleScene, mode: Mode = Mode.TITLE) {
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super(scene, mode);
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}
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setup() {
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super.setup();
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const ui = this.getUi();
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this.titleContainer = this.scene.add.container(0, -(this.scene.game.canvas.height / 6));
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this.titleContainer.setName("title");
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this.titleContainer.setAlpha(0);
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ui.add(this.titleContainer);
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const logo = this.scene.add.image((this.scene.game.canvas.width / 6) / 2, 8, "logo");
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logo.setOrigin(0.5, 0);
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this.titleContainer.add(logo);
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if (this.scene.eventManager.isEventActive()) {
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this.eventDisplay = new TimedEventDisplay(this.scene, 0, 0, this.scene.eventManager.activeEvent());
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this.eventDisplay.setup();
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this.titleContainer.add(this.eventDisplay);
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}
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this.playerCountLabel = addTextObject(
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this.scene,
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(this.scene.game.canvas.width / 6) - 2,
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(this.scene.game.canvas.height / 6) - 13 - 576 * getTextStyleOptions(TextStyle.WINDOW, this.scene.uiTheme).scale,
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`? ${i18next.t("menu:playersOnline")}`,
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TextStyle.MESSAGE,
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{ fontSize: "54px" }
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);
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this.playerCountLabel.setOrigin(1, 0);
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this.titleContainer.add(this.playerCountLabel);
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this.splashMessageText = addTextObject(this.scene, logo.x + 64, logo.y + logo.displayHeight - 8, "", TextStyle.MONEY, { fontSize: "54px" });
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this.splashMessageText.setOrigin(0.5, 0.5);
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this.splashMessageText.setAngle(-20);
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this.titleContainer.add(this.splashMessageText);
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const originalSplashMessageScale = this.splashMessageText.scale;
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this.scene.tweens.add({
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targets: this.splashMessageText,
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duration: Utils.fixedInt(350),
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scale: originalSplashMessageScale * 1.25,
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loop: -1,
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yoyo: true,
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});
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}
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updateTitleStats(): void {
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Utils.apiFetch("game/titlestats")
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.then(request => request.json())
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.then(stats => {
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this.playerCountLabel.setText(`${stats.playerCount} ${i18next.t("menu:playersOnline")}`);
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if (this.splashMessage === getBattleCountSplashMessage()) {
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this.splashMessageText.setText(getBattleCountSplashMessage().replace("{COUNT}", stats.battleCount.toLocaleString("en-US")));
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}
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})
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.catch(err => {
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console.error("Failed to fetch title stats:\n", err);
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});
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}
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show(args: any[]): boolean {
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const ret = super.show(args);
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if (ret) {
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this.splashMessage = Utils.randItem(getSplashMessages());
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this.splashMessageText.setText(this.splashMessage.replace("{COUNT}", "?"));
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const ui = this.getUi();
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if (this.scene.eventManager.isEventActive()) {
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this.eventDisplay.show();
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}
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this.updateTitleStats();
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this.titleStatsTimer = setInterval(() => {
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this.updateTitleStats();
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}, 60000);
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this.scene.tweens.add({
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targets: [ this.titleContainer, ui.getMessageHandler().bg ],
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duration: Utils.fixedInt(325),
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alpha: (target: any) => target === this.titleContainer ? 1 : 0,
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ease: "Sine.easeInOut"
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});
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}
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return ret;
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}
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clear(): void {
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super.clear();
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const ui = this.getUi();
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this.eventDisplay?.clear();
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this.titleStatsTimer && clearInterval(this.titleStatsTimer);
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this.titleStatsTimer = null;
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this.scene.tweens.add({
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targets: [ this.titleContainer, ui.getMessageHandler().bg ],
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duration: Utils.fixedInt(325),
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alpha: (target: any) => target === this.titleContainer ? 0 : 1,
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ease: "Sine.easeInOut"
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});
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}
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}
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