pokerogue/src/system/pokemon-data.ts
2025-04-21 09:07:00 -04:00

213 lines
7.6 KiB
TypeScript

import { BattleType } from "#enums/battle-type";
import { globalScene } from "#app/global-scene";
import type { Gender } from "../data/gender";
import { Nature } from "#enums/nature";
import type { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies, getPokemonSpeciesForm } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, {
EnemyPokemon,
type PokemonMove,
type PokemonSummonData,
type PokemonBattleData,
} from "../field/pokemon";
import { TrainerSlot } from "#enums/trainer-slot";
import type { Variant } from "#app/sprites/variant";
import type { Biome } from "#enums/biome";
import type { Moves } from "#enums/moves";
import type { Species } from "#enums/species";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { PokemonType } from "#enums/pokemon-type";
export default class PokemonData {
public id: number;
public player: boolean;
public species: Species;
public nickname: string;
public formIndex: number;
public abilityIndex: number;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
public level: number;
public exp: number;
public levelExp: number;
public gender: Gender;
public hp: number;
public stats: number[];
public ivs: number[];
public nature: Nature;
public moveset: PokemonMove[];
public status: Status | null;
public friendship: number;
public metLevel: number;
public metBiome: Biome | -1; // -1 for starters
public metSpecies: Species;
public metWave: number; // 0 for unknown (previous saves), -1 for starters
public luck: number;
public pauseEvolutions: boolean;
public pokerus: boolean;
public usedTMs: Moves[];
public evoCounter: number;
public teraType: PokemonType;
public isTerastallized: boolean;
public stellarTypesBoosted: PokemonType[];
public fusionSpecies: Species;
public fusionFormIndex: number;
public fusionAbilityIndex: number;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: number;
public fusionTeraType: PokemonType;
public boss: boolean;
public bossSegments?: number;
// Effects that need to be preserved between waves
public summonData: PokemonSummonData;
public battleData: PokemonBattleData;
public summonDataSpeciesFormIndex: number;
public customPokemonData: CustomPokemonData;
public fusionCustomPokemonData: CustomPokemonData;
/**
* Construct a new {@linkcode PokemonData} instance out of a {@linkcode Pokemon}
* or JSON representation thereof.
* @param source The {@linkcode Pokemon} to convert into data (or a JSON object representing one)
*/
// TODO: Remove any from type signature
constructor(source: Pokemon | any) {
const sourcePokemon = source instanceof Pokemon ? source : undefined;
this.id = source.id;
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
this.nickname =
sourcePokemon?.summonData.illusion?.basePokemon.nickname ?? sourcePokemon?.nickname ?? source.nickname;
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
this.abilityIndex = source.abilityIndex;
this.passive = source.passive;
this.shiny = sourcePokemon?.isShiny() ?? source.shiny;
this.variant = sourcePokemon?.getVariant() ?? source.variant;
this.pokeball = source.pokeball;
this.level = source.level;
this.exp = source.exp;
this.gender = source.gender;
this.stats = source.stats;
this.ivs = source.ivs;
this.nature = source.nature ?? Nature.HARDY;
this.friendship = source.friendship ?? getPokemonSpecies(this.species).baseFriendship;
this.metLevel = source.metLevel || 5;
this.metBiome = source.metBiome ?? -1;
this.metSpecies = source.metSpecies;
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
this.luck = source.luck ?? (source.shiny ? source.variant + 1 : 0);
this.pokerus = !!source.pokerus;
this.teraType = source.teraType as PokemonType;
this.isTerastallized = !!source.isTerastallized;
this.stellarTypesBoosted = source.stellarTypesBoosted ?? [];
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
this.fusionFormIndex = source.fusionFormIndex;
this.fusionAbilityIndex = source.fusionAbilityIndex;
this.fusionShiny =
sourcePokemon?.summonData.illusion?.basePokemon.fusionShiny ?? sourcePokemon?.fusionShiny ?? source.fusionShiny;
this.fusionVariant =
sourcePokemon?.summonData.illusion?.basePokemon.fusionVariant ??
sourcePokemon?.fusionVariant ??
source.fusionVariant;
this.fusionGender = source.fusionGender;
this.fusionLuck = source.fusionLuck ?? (source.fusionShiny ? source.fusionVariant + 1 : 0);
this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
this.usedTMs = source.usedTMs ?? [];
this.customPokemonData = new CustomPokemonData(source.customPokemonData);
this.moveset = sourcePokemon?.moveset ?? source.moveset;
this.levelExp = source.levelExp;
this.hp = source.hp;
this.pauseEvolutions = !!source.pauseEvolutions;
this.evoCounter = source.evoCounter ?? 0;
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
this.bossSegments = source.bossSegments ?? 0;
this.status =
sourcePokemon?.status ??
(source.status
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null);
this.summonData = source.summonData;
this.battleData = source.battleData;
this.summonDataSpeciesFormIndex = sourcePokemon
? this.getSummonDataSpeciesFormIndex()
: source.summonDataSpeciesFormIndex;
}
toPokemon(battleType?: BattleType, partyMemberIndex = 0, double = false): Pokemon {
const species = getPokemonSpecies(this.species);
const ret: Pokemon = this.player
? globalScene.addPlayerPokemon(
species,
this.level,
this.abilityIndex,
this.formIndex,
this.gender,
this.shiny,
this.variant,
this.ivs,
this.nature,
this,
playerPokemon => {
if (this.nickname) {
playerPokemon.nickname = this.nickname;
}
},
)
: globalScene.addEnemyPokemon(
species,
this.level,
battleType === BattleType.TRAINER
? !double || !(partyMemberIndex % 2)
? TrainerSlot.TRAINER
: TrainerSlot.TRAINER_PARTNER
: TrainerSlot.NONE,
this.boss,
false,
this,
);
if (this.summonData) {
// when loading from saved session, recover summonData.speciesFrom and form index species object
// used to stay transformed on reload session
if (this.summonData.speciesForm) {
this.summonData.speciesForm = getPokemonSpeciesForm(
this.summonData.speciesForm.speciesId,
this.summonDataSpeciesFormIndex,
);
}
ret.primeSummonData(this.summonData);
}
return ret;
}
/**
* Method to save summon data species form index
* Necessary in case the pokemon is transformed
* to reload the correct form
*/
getSummonDataSpeciesFormIndex(): number {
if (this.summonData.speciesForm) {
return this.summonData.speciesForm.formIndex;
}
return 0;
}
}