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116 lines
4.2 KiB
TypeScript
116 lines
4.2 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Follow Me", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.starterSpecies(SpeciesId.AMOONGUSS)
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.SNORLAX)
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.startingLevel(100)
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.enemyLevel(100)
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.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK])
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.enemyMoveset([MoveId.TACKLE, MoveId.FOLLOW_ME, MoveId.SPLASH]);
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});
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test("move should redirect enemy attacks to the user", async () => {
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.FOLLOW_ME);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY);
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// Force both enemies to target the player Pokemon that did not use Follow Me
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(playerPokemon[0].hp).toBeLessThan(playerPokemon[0].getMaxHp());
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expect(playerPokemon[1].hp).toBe(playerPokemon[1].getMaxHp());
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});
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test("move should redirect enemy attacks to the first ally that uses it", async () => {
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.FOLLOW_ME);
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game.move.select(MoveId.FOLLOW_ME, 1);
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// Each player is targeted by an enemy
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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playerPokemon.sort((a, b) => a.getEffectiveStat(Stat.SPD) - b.getEffectiveStat(Stat.SPD));
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expect(playerPokemon[1].hp).toBeLessThan(playerPokemon[1].getMaxHp());
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expect(playerPokemon[0].hp).toBe(playerPokemon[0].getMaxHp());
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});
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test("move effect should be bypassed by Stalwart", async () => {
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game.override.ability(AbilityId.STALWART).moveset([MoveId.QUICK_ATTACK]);
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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// Target doesn't need to be specified if the move is self-targeted
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await game.move.selectEnemyMove(MoveId.FOLLOW_ME);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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});
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test("move effect should be bypassed by Snipe Shot", async () => {
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game.override.moveset([MoveId.SNIPE_SHOT]);
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.SNIPE_SHOT, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SNIPE_SHOT, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.FOLLOW_ME);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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});
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});
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