pokerogue/test/moves/belly_drum.test.ts

102 lines
3.3 KiB
TypeScript

import { toDmgValue } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { AbilityId } from "#enums/ability-id";
// RATIO : HP Cost of Move
const RATIO = 2;
// PREDAMAGE : Amount of extra HP lost
const PREDAMAGE = 15;
describe("Moves - BELLY DRUM", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.starterSpecies(SpeciesId.MAGIKARP)
.enemySpecies(SpeciesId.SNORLAX)
.startingLevel(100)
.enemyLevel(100)
.moveset([MoveId.BELLY_DRUM])
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH);
});
// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move)
test("raises the user's ATK stat stage to its max, at the cost of 1/2 of its maximum HP", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
game.move.select(MoveId.BELLY_DRUM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
});
test("will still take effect if an uninvolved stat stage is at max", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
// Here - Stat.ATK -> -3 and Stat.SPATK -> 6
leadPokemon.setStatStage(Stat.ATK, -3);
leadPokemon.setStatStage(Stat.SPATK, 6);
game.move.select(MoveId.BELLY_DRUM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
});
test("fails if the pokemon's ATK stat stage is at its maximum", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.setStatStage(Stat.ATK, 6);
game.move.select(MoveId.BELLY_DRUM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
});
test("fails if the user's health is less than 1/2", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.move.select(MoveId.BELLY_DRUM);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
});