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55 lines
1.7 KiB
TypeScript
55 lines
1.7 KiB
TypeScript
import { Status } from "#app/data/status-effect";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - SCHOOLING", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = MoveId.SPLASH;
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game.override.battleStyle("single").ability(AbilityId.SCHOOLING).moveset([moveToUse]).enemyMoveset(MoveId.TACKLE);
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});
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test("check if fainted pokemon switches to base form on arena reset", async () => {
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const soloForm = 0,
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schoolForm = 1;
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game.override.startingWave(4).starterForms({
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[SpeciesId.WISHIWASHI]: schoolForm,
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});
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.WISHIWASHI]);
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const wishiwashi = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.WISHIWASHI)!;
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expect(wishiwashi).not.toBe(undefined);
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expect(wishiwashi.formIndex).toBe(schoolForm);
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wishiwashi.hp = 0;
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wishiwashi.status = new Status(StatusEffect.FAINT);
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expect(wishiwashi.isFainted()).toBe(true);
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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game.doSelectModifier();
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(wishiwashi.formIndex).toBe(soloForm);
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});
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});
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