pokerogue/test/abilities/sap_sipper.test.ts

167 lines
5.0 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TerrainType } from "#app/data/terrain";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.ability(AbilityId.SAP_SIPPER)
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.SAP_SIPPER)
.enemyMoveset(MoveId.SPLASH);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async () => {
const moveToUse = MoveId.LEAFAGE;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async () => {
const moveToUse = MoveId.SPORE;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.status).toBeUndefined();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the field", async () => {
const moveToUse = MoveId.GRASSY_TERRAIN;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
});
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = MoveId.BULLET_SEED;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("do not activate against status moves that target the user", async () => {
const moveToUse = MoveId.SPIKY_SHIELD;
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("activate once against multi-hit grass attacks (metronome)", async () => {
const moveToUse = MoveId.METRONOME;
const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
attr => attr instanceof RandomMoveAttr,
) as RandomMoveAttr;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.BULLET_SEED);
game.override.moveset(moveToUse);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("still activates regardless of accuracy check", async () => {
game.override.moveset(MoveId.LEAF_BLADE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.LEAF_BLADE);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});