mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
63 lines
1.9 KiB
TypeScript
63 lines
1.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
|
|
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { HitCheckResult } from "#enums/hit-check-result";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
|
|
|
describe("Abilities - No Guard", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset(MoveId.ZAP_CANNON)
|
|
.ability(AbilityId.NO_GUARD)
|
|
.enemyLevel(200)
|
|
.enemySpecies(SpeciesId.SNORLAX)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.enemyMoveset(MoveId.SPLASH);
|
|
});
|
|
|
|
it("should make moves always hit regardless of move accuracy", async () => {
|
|
game.override.battleStyle("single");
|
|
|
|
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
|
|
|
|
game.move.select(MoveId.ZAP_CANNON);
|
|
|
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
|
|
|
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
|
|
|
const moveEffectPhase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
|
|
vi.spyOn(moveEffectPhase, "hitCheck");
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(moveEffectPhase.hitCheck).toHaveReturnedWith([HitCheckResult.HIT, 1]);
|
|
});
|
|
|
|
it("should guarantee double battle with any one LURE", async () => {
|
|
game.override.startingModifier([{ name: "LURE" }]).startingWave(2);
|
|
|
|
await game.classicMode.startBattle();
|
|
|
|
expect(game.scene.getEnemyField().length).toBe(2);
|
|
});
|
|
});
|