pokerogue/test/abilities/simple.test.ts
Bertie690 0ff7cdd7e8 Removed unnecessary test timeout parameters from test files
We set it in vitest config anyways
2025-06-03 18:05:41 -04:00

41 lines
1.1 KiB
TypeScript

import { Moves } from "#app/enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Simple", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.BULBASAUR)
.enemyAbility(Abilities.SIMPLE)
.ability(Abilities.INTIMIDATE)
.enemyMoveset(Moves.SPLASH);
});
it("should double stat changes when applied", async () => {
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
});
});