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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
61 lines
1.9 KiB
TypeScript
61 lines
1.9 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Victory Star", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.TACKLE, MoveId.SPLASH])
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.battleStyle("double")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should increase the accuracy of its user", async () => {
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await game.classicMode.startBattle([SpeciesId.VICTINI, SpeciesId.MAGIKARP]);
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const user = game.scene.getPlayerField()[0];
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vi.spyOn(user, "getAccuracyMultiplier");
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game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1);
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});
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it("should increase the accuracy of its user's ally", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.VICTINI]);
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const ally = game.scene.getPlayerField()[0];
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vi.spyOn(ally, "getAccuracyMultiplier");
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game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1);
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});
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});
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