pokerogue/test/abilities/serene_grace.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

53 lines
1.6 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { allMoves } from "#app/data/data-lists";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FlinchAttr } from "#app/data/moves/move";
describe("Abilities - Serene Grace", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.disableCrits()
.battleStyle("single")
.ability(AbilityId.SERENE_GRACE)
.moveset([MoveId.AIR_SLASH])
.enemySpecies(SpeciesId.ALOLA_GEODUDE)
.enemyLevel(10)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.SPLASH]);
});
it("Serene Grace should double the secondary effect chance of a move", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const airSlashMove = allMoves[MoveId.AIR_SLASH];
const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
vi.spyOn(airSlashFlinchAttr, "getMoveChance");
game.move.select(MoveId.AIR_SLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
});
});