pokerogue/test/abilities/battle_bond.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

97 lines
3.3 KiB
TypeScript

import { MultiHitAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { MultiHitType } from "#enums/MultiHitType";
import { Status } from "#app/data/status-effect";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - BATTLE BOND", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 1;
const ashForm = 2;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.startingWave(4) // Leads to arena reset on Wave 5 trainer battle
.ability(AbilityId.BATTLE_BOND)
.starterForms({ [SpeciesId.GRENINJA]: ashForm })
.moveset([MoveId.SPLASH, MoveId.WATER_SHURIKEN])
.enemySpecies(SpeciesId.BULBASAUR)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100) // Avoid levelling up
.enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
});
it("check if fainted pokemon switches to base form on arena reset", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GRENINJA]);
const greninja = game.scene.getPlayerParty()[1];
expect(greninja.formIndex).toBe(ashForm);
greninja.hp = 0;
greninja.status = new Status(StatusEffect.FAINT);
expect(greninja.isFainted()).toBe(true);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("TurnEndPhase");
game.doSelectModifier();
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(greninja.formIndex).toBe(baseForm);
});
it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
await game.classicMode.startBattle([SpeciesId.GRENINJA]);
const waterShuriken = allMoves[MoveId.WATER_SHURIKEN];
vi.spyOn(waterShuriken, "calculateBattlePower");
let actualMultiHitType: MultiHitType | null = null;
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
actualMultiHitType = multiHitAttr.getMultiHitType();
return 3;
});
// Wave 4: Use Water Shuriken in Ash form
let expectedBattlePower = 20;
let expectedMultiHitType = MultiHitType._3;
game.move.select(MoveId.WATER_SHURIKEN);
await game.phaseInterceptor.to("BerryPhase", false);
expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
expect(actualMultiHitType).toBe(expectedMultiHitType);
await game.doKillOpponents();
await game.toNextWave();
// Wave 5: Use Water Shuriken in base form
expectedBattlePower = 15;
expectedMultiHitType = MultiHitType._2_TO_5;
game.move.select(MoveId.WATER_SHURIKEN);
await game.phaseInterceptor.to("BerryPhase", false);
expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
expect(actualMultiHitType).toBe(expectedMultiHitType);
});
});