pokerogue/src/test/battle
NightKev 11d912bad8
[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset

* Update tests with new override behavior

* Fix tests

* Fix another test

* Move overrides no longer required to be arrays

* Remove `SPLASH_ONLY` test utility variable

* Update moveset override helper functions

* Missed some tests
2024-09-09 12:55:11 -04:00
..
battle-order.test.ts [Refactor] Improvements on getOrder() (#3547) 2024-09-01 15:23:25 -07:00
battle.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
damage_calculation.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
double_battle.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
error-handling.test.ts [Test] Replace doAttack() with move.select() in tests (#3567) 2024-08-22 06:49:33 -07:00
inverse_battle.test.ts [Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
special_battle.test.ts [Test] Replace doAttack() with move.select() in tests (#3567) 2024-08-22 06:49:33 -07:00