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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
212 lines
6.6 KiB
TypeScript
212 lines
6.6 KiB
TypeScript
import BattleScene from "#app/battle-scene.js";
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import { DropDown, DropDownType } from "./dropdown";
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import { StarterContainer } from "./starter-container";
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import { addTextObject, getTextColor, TextStyle } from "./text";
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import { UiTheme } from "#enums/ui-theme";
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import { addWindow, WindowVariant } from "./ui-theme";
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export enum DropDownColumn {
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GEN,
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TYPES,
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CAUGHT,
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UNLOCKS,
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MISC,
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SORT
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}
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export class FilterBar extends Phaser.GameObjects.Container {
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private window: Phaser.GameObjects.NineSlice;
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private labels: Phaser.GameObjects.Text[] = [];
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private dropDowns: DropDown[] = [];
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private columns: DropDownColumn[] = [];
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public cursorObj: Phaser.GameObjects.Image;
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public numFilters: number = 0;
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public openDropDown: boolean = false;
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private lastCursor: number = -1;
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private uiTheme: UiTheme;
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constructor(scene: BattleScene, x: number, y: number, width: number, height: number) {
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super(scene, x, y);
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this.width = width;
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this.height = height;
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this.window = addWindow(scene, 0, 0, width, height, false, false, undefined, undefined, WindowVariant.THIN);
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this.add(this.window);
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this.cursorObj = this.scene.add.image(1, 1, "cursor");
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this.cursorObj.setScale(0.5);
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this.cursorObj.setVisible(false);
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this.cursorObj.setOrigin(0, 0);
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this.add(this.cursorObj);
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this.uiTheme = scene.uiTheme;
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}
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/**
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* Add a new filter to the FilterBar, as long that a unique DropDownColumn is provided
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* @param column the DropDownColumn that will be used to access the filter values
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* @param title the string that will get displayed in the filter bar
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* @param dropDown the DropDown with all options for this filter
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* @returns true if successful, false if the provided column was already in use for another filter
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*/
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addFilter(column: DropDownColumn, title: string, dropDown: DropDown): boolean {
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// The column should be unique to each filter,
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if (this.columns.includes(column)) {
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return false;
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}
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this.columns.push(column);
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const filterTypesLabel = addTextObject(this.scene, 0, 3, title, TextStyle.TOOLTIP_CONTENT);
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this.labels.push(filterTypesLabel);
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this.add(filterTypesLabel);
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this.dropDowns.push(dropDown);
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this.add(dropDown);
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this.calcFilterPositions();
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this.numFilters++;
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return true;
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}
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/**
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* Get the DropDown associated to a given filter
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* @param col the DropDownColumn used to register the filter to retrieve
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* @returns the associated DropDown if it exists, undefined otherwise
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*/
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getFilter(col: DropDownColumn) : DropDown {
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return this.dropDowns[this.columns.indexOf(col)];
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}
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/**
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* Highlight the labels of the FilterBar if the filters are different from their default values
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*/
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updateFilterLabels(): void {
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for (let i = 0; i < this.numFilters; i++) {
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if (this.dropDowns[i].hasDefaultValues()) {
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this.labels[i].setColor(getTextColor(TextStyle.TOOLTIP_CONTENT, false, this.uiTheme));
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} else {
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this.labels[i].setColor(getTextColor(TextStyle.STATS_LABEL, false, this.uiTheme));
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}
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}
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}
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/**
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* Position the filter dropdowns evenly across the width of the container
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*/
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private calcFilterPositions(): void {
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const paddingX = 6;
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const cursorOffset = 8;
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let totalWidth = paddingX * 2 + cursorOffset;
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this.labels.forEach(label => {
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totalWidth += label.displayWidth + cursorOffset;
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});
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const spacing = (this.width - totalWidth) / (this.labels.length - 1);
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for (let i=0; i<this.labels.length; i++) {
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if (i === 0) {
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this.labels[i].x = paddingX + cursorOffset;
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} else {
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const lastRight = this.labels[i-1].x + this.labels[i-1].displayWidth;
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this.labels[i].x = lastRight + spacing + cursorOffset;
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}
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this.dropDowns[i].x = this.labels[i].x - cursorOffset - paddingX;
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this.dropDowns[i].y = this.height;
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}
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}
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/**
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* Move the leftmost dropdown to the left of the FilterBar instead of below it
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*/
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offsetHybridFilters(): void {
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for (let i=0; i<this.dropDowns.length; i++) {
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if (this.dropDowns[i].dropDownType === DropDownType.HYBRID) {
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this.dropDowns[i].autoSize();
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this.dropDowns[i].x = - this.dropDowns[i].getWidth();
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this.dropDowns[i].y = 0;
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}
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}
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}
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setCursor(cursor: number): void {
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if (this.lastCursor > -1) {
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if (this.dropDowns[this.lastCursor].visible) {
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this.dropDowns[this.lastCursor].setVisible(false);
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this.dropDowns[cursor].setVisible(true);
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this.dropDowns[cursor].resetCursor();
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}
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}
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const cursorOffset = 8;
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this.cursorObj.setPosition(this.labels[cursor].x - cursorOffset + 2, 6);
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this.lastCursor = cursor;
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}
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toggleDropDown(index: number): void {
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this.dropDowns[index].toggleVisibility();
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this.openDropDown = this.dropDowns[index].visible;
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this.dropDowns[index].resetCursor();
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}
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hideDropDowns(): void {
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this.dropDowns.forEach(dropDown => {
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dropDown.setVisible(false);
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});
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this.openDropDown = false;
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}
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incDropDownCursor(): boolean {
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if (this.dropDowns[this.lastCursor].cursor === this.dropDowns[this.lastCursor].options.length - 1) {// if at the bottom of the list, wrap around
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return this.dropDowns[this.lastCursor].setCursor(0);
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} else {
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor + 1);
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}
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}
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decDropDownCursor(): boolean {
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if (this.dropDowns[this.lastCursor].cursor === 0) {// if at the top of the list, wrap around
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].options.length - 1);
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} else {
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return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor - 1);
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}
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}
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toggleOptionState(): void {
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this.dropDowns[this.lastCursor].toggleOptionState();
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}
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getVals(col: DropDownColumn): any[] {
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return this.getFilter(col).getVals();
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}
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setValsToDefault(): void {
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for (const dropDown of this.dropDowns) {
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dropDown.resetToDefault();
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}
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}
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/**
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* Find the nearest filter to the provided container
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* @param container the StarterContainer to compare position against
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* @returns the index of the closest filter
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*/
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getNearestFilter(container: StarterContainer): number {
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const midx = container.x + container.icon.displayWidth / 2;
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let nearest = 0;
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let nearestDist = 1000;
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for (let i=0; i < this.labels.length; i++) {
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const dist = Math.abs(midx - (this.labels[i].x + this.labels[i].displayWidth / 3));
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if (dist < nearestDist) {
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nearest = i;
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nearestDist = dist;
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}
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}
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return nearest;
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}
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}
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