pokerogue/src/ui/filter-bar.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

212 lines
6.6 KiB
TypeScript

import BattleScene from "#app/battle-scene.js";
import { DropDown, DropDownType } from "./dropdown";
import { StarterContainer } from "./starter-container";
import { addTextObject, getTextColor, TextStyle } from "./text";
import { UiTheme } from "#enums/ui-theme";
import { addWindow, WindowVariant } from "./ui-theme";
export enum DropDownColumn {
GEN,
TYPES,
CAUGHT,
UNLOCKS,
MISC,
SORT
}
export class FilterBar extends Phaser.GameObjects.Container {
private window: Phaser.GameObjects.NineSlice;
private labels: Phaser.GameObjects.Text[] = [];
private dropDowns: DropDown[] = [];
private columns: DropDownColumn[] = [];
public cursorObj: Phaser.GameObjects.Image;
public numFilters: number = 0;
public openDropDown: boolean = false;
private lastCursor: number = -1;
private uiTheme: UiTheme;
constructor(scene: BattleScene, x: number, y: number, width: number, height: number) {
super(scene, x, y);
this.width = width;
this.height = height;
this.window = addWindow(scene, 0, 0, width, height, false, false, undefined, undefined, WindowVariant.THIN);
this.add(this.window);
this.cursorObj = this.scene.add.image(1, 1, "cursor");
this.cursorObj.setScale(0.5);
this.cursorObj.setVisible(false);
this.cursorObj.setOrigin(0, 0);
this.add(this.cursorObj);
this.uiTheme = scene.uiTheme;
}
/**
* Add a new filter to the FilterBar, as long that a unique DropDownColumn is provided
* @param column the DropDownColumn that will be used to access the filter values
* @param title the string that will get displayed in the filter bar
* @param dropDown the DropDown with all options for this filter
* @returns true if successful, false if the provided column was already in use for another filter
*/
addFilter(column: DropDownColumn, title: string, dropDown: DropDown): boolean {
// The column should be unique to each filter,
if (this.columns.includes(column)) {
return false;
}
this.columns.push(column);
const filterTypesLabel = addTextObject(this.scene, 0, 3, title, TextStyle.TOOLTIP_CONTENT);
this.labels.push(filterTypesLabel);
this.add(filterTypesLabel);
this.dropDowns.push(dropDown);
this.add(dropDown);
this.calcFilterPositions();
this.numFilters++;
return true;
}
/**
* Get the DropDown associated to a given filter
* @param col the DropDownColumn used to register the filter to retrieve
* @returns the associated DropDown if it exists, undefined otherwise
*/
getFilter(col: DropDownColumn) : DropDown {
return this.dropDowns[this.columns.indexOf(col)];
}
/**
* Highlight the labels of the FilterBar if the filters are different from their default values
*/
updateFilterLabels(): void {
for (let i = 0; i < this.numFilters; i++) {
if (this.dropDowns[i].hasDefaultValues()) {
this.labels[i].setColor(getTextColor(TextStyle.TOOLTIP_CONTENT, false, this.uiTheme));
} else {
this.labels[i].setColor(getTextColor(TextStyle.STATS_LABEL, false, this.uiTheme));
}
}
}
/**
* Position the filter dropdowns evenly across the width of the container
*/
private calcFilterPositions(): void {
const paddingX = 6;
const cursorOffset = 8;
let totalWidth = paddingX * 2 + cursorOffset;
this.labels.forEach(label => {
totalWidth += label.displayWidth + cursorOffset;
});
const spacing = (this.width - totalWidth) / (this.labels.length - 1);
for (let i=0; i<this.labels.length; i++) {
if (i === 0) {
this.labels[i].x = paddingX + cursorOffset;
} else {
const lastRight = this.labels[i-1].x + this.labels[i-1].displayWidth;
this.labels[i].x = lastRight + spacing + cursorOffset;
}
this.dropDowns[i].x = this.labels[i].x - cursorOffset - paddingX;
this.dropDowns[i].y = this.height;
}
}
/**
* Move the leftmost dropdown to the left of the FilterBar instead of below it
*/
offsetHybridFilters(): void {
for (let i=0; i<this.dropDowns.length; i++) {
if (this.dropDowns[i].dropDownType === DropDownType.HYBRID) {
this.dropDowns[i].autoSize();
this.dropDowns[i].x = - this.dropDowns[i].getWidth();
this.dropDowns[i].y = 0;
}
}
}
setCursor(cursor: number): void {
if (this.lastCursor > -1) {
if (this.dropDowns[this.lastCursor].visible) {
this.dropDowns[this.lastCursor].setVisible(false);
this.dropDowns[cursor].setVisible(true);
this.dropDowns[cursor].resetCursor();
}
}
const cursorOffset = 8;
this.cursorObj.setPosition(this.labels[cursor].x - cursorOffset + 2, 6);
this.lastCursor = cursor;
}
toggleDropDown(index: number): void {
this.dropDowns[index].toggleVisibility();
this.openDropDown = this.dropDowns[index].visible;
this.dropDowns[index].resetCursor();
}
hideDropDowns(): void {
this.dropDowns.forEach(dropDown => {
dropDown.setVisible(false);
});
this.openDropDown = false;
}
incDropDownCursor(): boolean {
if (this.dropDowns[this.lastCursor].cursor === this.dropDowns[this.lastCursor].options.length - 1) {// if at the bottom of the list, wrap around
return this.dropDowns[this.lastCursor].setCursor(0);
} else {
return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor + 1);
}
}
decDropDownCursor(): boolean {
if (this.dropDowns[this.lastCursor].cursor === 0) {// if at the top of the list, wrap around
return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].options.length - 1);
} else {
return this.dropDowns[this.lastCursor].setCursor(this.dropDowns[this.lastCursor].cursor - 1);
}
}
toggleOptionState(): void {
this.dropDowns[this.lastCursor].toggleOptionState();
}
getVals(col: DropDownColumn): any[] {
return this.getFilter(col).getVals();
}
setValsToDefault(): void {
for (const dropDown of this.dropDowns) {
dropDown.resetToDefault();
}
}
/**
* Find the nearest filter to the provided container
* @param container the StarterContainer to compare position against
* @returns the index of the closest filter
*/
getNearestFilter(container: StarterContainer): number {
const midx = container.x + container.icon.displayWidth / 2;
let nearest = 0;
let nearestDist = 1000;
for (let i=0; i < this.labels.length; i++) {
const dist = Math.abs(midx - (this.labels[i].x + this.labels[i].displayWidth / 3));
if (dist < nearestDist) {
nearest = i;
nearestDist = dist;
}
}
return nearest;
}
}