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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
183 lines
5.7 KiB
TypeScript
183 lines
5.7 KiB
TypeScript
import { TextStyle, addTextObject } from "./text";
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import type { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import { WindowVariant, addWindow } from "./ui-theme";
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import type { Button } from "#enums/buttons";
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import { globalScene } from "#app/global-scene";
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export interface ModalConfig {
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buttonActions: Function[];
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}
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export abstract class ModalUiHandler extends UiHandler {
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protected modalContainer: Phaser.GameObjects.Container;
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protected modalBg: Phaser.GameObjects.NineSlice;
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protected titleText: Phaser.GameObjects.Text;
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protected buttonContainers: Phaser.GameObjects.Container[];
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protected buttonBgs: Phaser.GameObjects.NineSlice[];
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protected buttonLabels: Phaser.GameObjects.Text[];
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constructor(mode: Mode | null = null) {
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super(mode);
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this.buttonContainers = [];
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this.buttonBgs = [];
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this.buttonLabels = [];
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}
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abstract getModalTitle(config?: ModalConfig): string;
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abstract getWidth(config?: ModalConfig): number;
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abstract getHeight(config?: ModalConfig): number;
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abstract getMargin(config?: ModalConfig): [number, number, number, number];
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abstract getButtonLabels(config?: ModalConfig): string[];
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getButtonTopMargin(): number {
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return 0;
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}
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setup() {
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const ui = this.getUi();
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this.modalContainer = globalScene.add.container(0, 0);
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this.modalContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.modalBg = addWindow(0, 0, 0, 0);
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this.modalContainer.add(this.modalBg);
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this.titleText = addTextObject(0, 4, "", TextStyle.SETTINGS_LABEL);
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this.titleText.setOrigin(0.5, 0);
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this.modalContainer.add(this.titleText);
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ui.add(this.modalContainer);
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const buttonLabels = this.getButtonLabels();
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for (const label of buttonLabels) {
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this.addButton(label);
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}
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this.modalContainer.setVisible(false);
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}
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private addButton(label: string) {
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const buttonTopMargin = this.getButtonTopMargin();
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const buttonLabel = addTextObject(0, 8, label, TextStyle.TOOLTIP_CONTENT);
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buttonLabel.setOrigin(0.5, 0.5);
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const buttonBg = addWindow(0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
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buttonBg.setOrigin(0.5, 0);
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buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
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const buttonContainer = globalScene.add.container(0, buttonTopMargin);
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this.buttonLabels.push(buttonLabel);
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this.buttonBgs.push(buttonBg);
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this.buttonContainers.push(buttonContainer);
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buttonContainer.add(buttonBg);
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buttonContainer.add(buttonLabel);
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this.addInteractionHoverEffect(buttonBg);
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this.modalContainer.add(buttonContainer);
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}
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show(args: any[]): boolean {
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if (args.length >= 1 && "buttonActions" in args[0]) {
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super.show(args);
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if (args[0].hasOwnProperty("fadeOut") && typeof args[0].fadeOut === "function") {
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const [ marginTop, marginRight, marginBottom, marginLeft ] = this.getMargin();
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const overlay = globalScene.add.rectangle(( this.getWidth() + marginLeft + marginRight) / 2, (this.getHeight() + marginTop + marginBottom) / 2, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0);
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overlay.setOrigin(0.5, 0.5);
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overlay.setName("rect-ui-overlay-modal");
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overlay.setAlpha(0);
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this.modalContainer.add(overlay);
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this.modalContainer.moveTo(overlay, 0);
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globalScene.tweens.add({
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targets: overlay,
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alpha: 1,
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duration: 250,
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ease: "Sine.easeOut",
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onComplete: args[0].fadeOut
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});
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}
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const config = args[0] as ModalConfig;
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this.updateContainer(config);
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this.modalContainer.setVisible(true);
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this.getUi().moveTo(this.modalContainer, this.getUi().length - 1);
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for (let a = 0; a < this.buttonBgs.length; a++) {
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if (a < this.buttonBgs.length) {
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this.buttonBgs[a].on("pointerdown", (_) => config.buttonActions[a]());
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}
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}
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return true;
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}
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return false;
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}
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updateContainer(config?: ModalConfig): void {
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const [ marginTop, marginRight, marginBottom, marginLeft ] = this.getMargin(config);
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const [ width, height ] = [ this.getWidth(config), this.getHeight(config) ];
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this.modalContainer.setPosition((((globalScene.game.canvas.width / 6) - (width + (marginRight - marginLeft))) / 2), (((-globalScene.game.canvas.height / 6) - (height + (marginBottom - marginTop))) / 2));
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this.modalBg.setSize(width, height);
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const title = this.getModalTitle(config);
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this.titleText.setText(title);
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this.titleText.setX(width / 2);
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this.titleText.setVisible(!!title);
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for (let b = 0; b < this.buttonContainers.length; b++) {
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const sliceWidth = width / (this.buttonContainers.length + 1);
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this.buttonContainers[b].setPosition(sliceWidth * (b + 1), this.modalBg.height - (this.buttonBgs[b].height + 8));
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}
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}
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processInput(button: Button): boolean {
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return false;
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}
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clear() {
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super.clear();
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this.modalContainer.setVisible(false);
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this.buttonBgs.map(bg => bg.off("pointerdown"));
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}
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/**
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* Adds a hover effect to a game object which changes the cursor to a `pointer` and tints it slighly
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* @param gameObject the game object to add hover events/effects to
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*/
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protected addInteractionHoverEffect(gameObject: Phaser.GameObjects.Image | Phaser.GameObjects.NineSlice | Phaser.GameObjects.Sprite) {
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gameObject.on("pointerover", () => {
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this.setMouseCursorStyle("pointer");
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gameObject.setTint(0xbbbbbb);
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});
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gameObject.on("pointerout", () => {
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this.setMouseCursorStyle("default");
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gameObject.clearTint();
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});
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}
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}
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