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* Add enum for hit check result Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage * Rewrite move phase Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Update tests to reflect move effect phase changes Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix pluck / bug bite Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix reviver seed ohko, remove leftover dead code Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Cleanup jsdoc comments * Remove hitsSubstitute check from postDefend abilities * Fix improper i18nkey in moveEffectPhase#applyToTargets * Cleanup comments * Fix type issue with substitute test * Move MYSTERY_ENCOUNTER_WAVES to constants.ts * Update linkcode in damageparams to use proper tsdoc syntax --------- Co-authored-by: innerthunder <brandonerickson98@gmail.com> |
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| .. | ||
| helpers | ||
| mocks | ||
| saves | ||
| errorInterceptor.ts | ||
| fakeMobile.html | ||
| gameManager.ts | ||
| gameManagerUtils.ts | ||
| gameWrapper.ts | ||
| inputsHandler.ts | ||
| listenersManager.ts | ||
| phaseInterceptor.ts | ||
| testFileInitialization.ts | ||
| testUtils.ts | ||
| TextInterceptor.ts | ||