pokerogue/test/testUtils/phaseInterceptor.ts
2025-06-18 20:36:19 -04:00

219 lines
6.7 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import type { Phase } from "#app/phase";
import { UiMode } from "#enums/ui-mode";
import UI from "#app/ui/ui";
import type { PhaseString } from "#app/@types/phase-types";
import { vi } from "vitest";
interface PromptHandler {
phaseTarget?: PhaseString;
mode?: UiMode;
callback?: () => void;
expireFn?: () => boolean;
awaitingActionInput?: boolean;
}
/** Array of phases which end via player input. */
const endBySetMode: Set<PhaseString> = new Set([
"TitlePhase",
"SelectGenderPhase",
"CommandPhase",
"SelectModifierPhase",
"MysteryEncounterPhase",
"PostMysteryEncounterPhase",
]);
/**
* The PhaseInterceptor is a wrapper around the `BattleScene`'s {@linkcode PhaseManager}.
* It allows tests to exert finer control over the phase system, providing logging,
*/
export default class PhaseInterceptor {
private scene: BattleScene;
/** A log of phases having been executed. */
public log: PhaseString[] = [];
private promptInterval: NodeJS.Timeout;
private intervalRun: NodeJS.Timeout;
// TODO: Move prompts to a separate class
private prompts: PromptHandler[] = [];
/**
* Constructor to initialize the scene and properties, and to start the phase handling.
* @param scene - The scene to be managed.
*/
constructor(scene: BattleScene) {
this.scene = scene;
this.initMocks();
this.startPromptHandler();
}
/**
* Clears phase logs
*/
clearLogs() {
this.log = [];
}
/**
* Method to initialize various mocks for intercepting phases.
*/
initMocks() {
const originalSetMode = UI.prototype.setMode;
vi.spyOn(UI.prototype, "setMode").mockImplementation((mode, ...args) =>
this.setMode(originalSetMode, mode, ...args),
);
// Mock the private startCurrentPhase method to do nothing to let us
// handle starting phases manually in the `run` method.
vi.fn(this.scene.phaseManager["startCurrentPhase"]).mockImplementation(() => {
console.log("Did nothing!!!!");
});
}
/**
* Method to start the prompt handler.
*/
private startPromptHandler() {
this.promptInterval = setInterval(() => {
const actionForNextPrompt = this.prompts[0] as PromptHandler | undefined;
if (!actionForNextPrompt) {
return;
}
const expireFn = actionForNextPrompt.expireFn?.();
const currentMode = this.scene.ui.getMode();
const currentPhase = this.scene.phaseManager.getCurrentPhase()?.phaseName;
const currentHandler = this.scene.ui.getHandler();
if (expireFn) {
this.prompts.shift();
} else if (
currentMode === actionForNextPrompt.mode &&
currentPhase === actionForNextPrompt.phaseTarget &&
currentHandler.active &&
(!actionForNextPrompt.awaitingActionInput || currentHandler["awaitingActionInput"])
) {
const prompt = this.prompts.shift();
if (prompt?.callback) {
prompt.callback();
}
}
});
}
/**
* Method to log the start of a phase.
* @param phaseName - The name of the phase to log.
*/
private logPhase(phaseName: PhaseString) {
// Exclude normal green highlighting due to issues with consoles
console.log(`Start Phase ${phaseName}`);
this.log.push(phaseName);
}
/**
* Method to transition to a target phase.
* @param targetPhase - The name of the phase to transition to.
* @param runTarget - Whether or not to run the target phase; default `true`.
* @returns A promise that resolves when the transition is complete.
*/
public async to(targetPhase: PhaseString, runTarget = true): Promise<void> {
this.intervalRun = setInterval(async () => {
const currentPhase = this.scene.phaseManager.getCurrentPhase();
if (!currentPhase) {
console.log("No phases left to run; resolving.");
return;
}
if (!currentPhase.is(targetPhase)) {
// Current phase is different; run and wait for it to finish
await this.run(currentPhase);
return;
}
// target phase reached; run as applicable and resolve
clearInterval(this.intervalRun);
if (!runTarget) {
console.log(`PhaseInterceptor.to: Stopping on run of ${targetPhase}`);
this.scene.phaseManager.unshiftPhase(currentPhase);
return;
}
await this.run(currentPhase);
return;
});
}
/**
* Method to run a phase with an optional skip function.
* @param phaseTarget - The {@linkcode Phase} to run.
* @returns A Promise that resolves when the phase is run.
*/
private async run(phaseTarget: Phase): Promise<void> {
const currentPhase = this.scene.phaseManager.getCurrentPhase();
if (!currentPhase?.is(phaseTarget.phaseName)) {
throw new Error(
`Wrong phase passed to PhaseInterceptor.run;\nthis is ${currentPhase?.phaseName} and not ${phaseTarget.phaseName}`,
);
}
try {
this.logPhase(currentPhase.phaseName);
currentPhase.start();
} catch (error: unknown) {
throw error instanceof Error
? error
: new Error(`Unknown error ${error} occurred while running phase ${currentPhase?.phaseName}!`);
}
}
/** Alias for {@linkcode PhaseManager.shiftPhase()} */
shiftPhase() {
return this.scene.phaseManager.shiftPhase();
}
/**
* Method to set mode.
* @param originalSetMode - The original setMode method from the UI.
* @param mode - The {@linkcode UiMode} to set.
* @param args - Additional arguments to pass to the original method.
*/
private async setMode(originalSetMode: typeof UI.prototype.setMode, mode: UiMode, ...args: unknown[]): Promise<void> {
const currentPhase = this.scene.phaseManager.getCurrentPhase();
console.log("setMode", `${UiMode[mode]} (=${mode})`, args);
const ret = originalSetMode.apply(this.scene.ui, [mode, ...args]);
if (currentPhase && endBySetMode.has(currentPhase.phaseName)) {
await this.run(currentPhase);
}
return ret;
}
/**
* Method to add an action to the next prompt.
* @param phaseTarget - The target phase for the prompt.
* @param mode - The mode of the UI.
* @param callback - The callback function to execute.
* @param expireFn - The function to determine if the prompt has expired.
* @param awaitingActionInput
*/
addToNextPrompt(
phaseTarget: PhaseString,
mode: UiMode,
callback: () => void,
expireFn?: () => boolean,
awaitingActionInput = false,
) {
this.prompts.push({
phaseTarget,
mode,
callback,
expireFn,
awaitingActionInput,
});
}
/**
* Restores the original state of phases and clears intervals.
*/
restoreOg() {
clearInterval(this.promptInterval);
clearInterval(this.intervalRun);
}
}