pokerogue/test/testUtils/helpers
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00
..
challengeModeHelper.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
classicModeHelper.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
dailyModeHelper.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
field-helper.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
gameManagerHelper.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00
modifiersHelper.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00
moveHelper.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
overridesHelper.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
reloadHelper.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
settingsHelper.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00