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* Update splash-messages.ts 1 * Add Pokemon name splash text This will display a random Pokemon's name, followed by an exclamation point (ex. "Bulbasaur!"). * Make Pokemon name splash message weighted * Update splash-messages.ts * Update splash-messages.ts * fix trailing spaces * Update splash-messages.ts * Update splash-messages.ts * Add splashes which use random Pokemon * Update splash message tests * Update splash-messages.ts * Update splash-messages.ts * Missing comma * Fix length on test It even says to do so whenever weight multipliers are adjusted... * Update splash-messages.ts * add missing prefix thing * adjusted comment in splash_messages.test.ts * Update splash-messages.ts * fix blank line * Add gender splash message code This makes the specific April Fools splash message functional. Also fixed a linter issue with the randomPokemon code. * Update title-ui-handler.ts changed battles won fallback number to -1 * Update splash-messages.ts * changed afd to 2 days * Update splash_messages.test.ts * Update src/data/splash-messages.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> --------- Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> |
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.. | ||
@types | ||
configs/inputs | ||
data | ||
enums | ||
events | ||
field | ||
interfaces | ||
modifier | ||
phases | ||
pipelines | ||
plugins | ||
system | ||
typings/phaser | ||
ui | ||
account.ts | ||
battle-scene.ts | ||
battle.ts | ||
constants.ts | ||
debug.js | ||
game-mode.ts | ||
global-scene.ts | ||
inputs-controller.ts | ||
loading-scene.ts | ||
main.ts | ||
messages.ts | ||
overrides.ts | ||
phase.ts | ||
scene-base.ts | ||
timed-event-manager.ts | ||
touch-controls.ts | ||
tutorial.ts | ||
ui-inputs.ts | ||
utils.test.ts | ||
utils.ts | ||
vite.env.d.ts |