pokerogue/src/ui/ball-ui-handler.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

140 lines
4.4 KiB
TypeScript

import { CommandPhase } from "../phases";
import BattleScene from "../battle-scene";
import { getPokeballName } from "../data/pokeball";
import { addTextObject, getTextStyleOptions, TextStyle } from "./text";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme";
import {Button} from "#enums/buttons";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
private pokeballSelectBg: Phaser.GameObjects.NineSlice;
private countsText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image | null;
private scale: number = 0.1666666667;
constructor(scene: BattleScene) {
super(scene, Mode.BALL);
}
setup() {
const ui = this.getUi();
this.scale = getTextStyleOptions(TextStyle.WINDOW, this.scene.uiTheme).scale;
let optionsTextContent = "";
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++) {
optionsTextContent += `${getPokeballName(pb)}\n`;
}
optionsTextContent += "Cancel";
const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: "right", maxLines: 6 });
const optionsTextWidth = optionsText.displayWidth;
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 51 - Math.max(64, optionsTextWidth), -49);
this.pokeballSelectContainer.setVisible(false);
ui.add(this.pokeballSelectContainer);
this.pokeballSelectBg = addWindow(this.scene, 0, 0, 50 + Math.max(64, optionsTextWidth), 32 + 480 * this.scale);
this.pokeballSelectBg.setOrigin(0, 1);
this.pokeballSelectContainer.add(this.pokeballSelectBg);
this.pokeballSelectContainer.add(optionsText);
optionsText.setOrigin(0, 0);
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
optionsText.setLineSpacing(this.scale * 72);
this.countsText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { maxLines: 5 });
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
this.countsText.setLineSpacing(this.scale * 72);
this.pokeballSelectContainer.add(this.countsText);
this.setCursor(0);
}
show(args: any[]): boolean {
super.show(args);
this.updateCounts();
this.pokeballSelectContainer.setVisible(true);
this.setCursor(this.cursor);
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
if (button === Button.ACTION || button === Button.CANCEL) {
const commandPhase = this.scene.getCurrentPhase() as CommandPhase;
success = true;
if (button === Button.ACTION && this.cursor < pokeballTypeCount) {
if (this.scene.pokeballCounts[this.cursor]) {
if (commandPhase.handleCommand(Command.BALL, this.cursor)) {
this.scene.ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
this.scene.ui.setMode(Mode.MESSAGE);
success = true;
}
} else {
ui.playError();
}
} else {
ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
success = true;
}
} else {
switch (button) {
case Button.UP:
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case Button.DOWN:
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
}
}
if (success) {
ui.playSelect();
}
return success;
}
updateCounts() {
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join("\n"));
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, "cursor");
this.pokeballSelectContainer.add(this.cursorObj);
}
this.cursorObj.setScale(this.scale * 6);
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 15 + (6 + this.cursor * 96) * this.scale);
return ret;
}
clear() {
super.clear();
this.pokeballSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj) {
this.cursorObj.destroy();
}
this.cursorObj = null;
}
}