mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-21 12:35:59 +02:00
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
140 lines
4.4 KiB
TypeScript
140 lines
4.4 KiB
TypeScript
import { CommandPhase } from "../phases";
|
|
import BattleScene from "../battle-scene";
|
|
import { getPokeballName } from "../data/pokeball";
|
|
import { addTextObject, getTextStyleOptions, TextStyle } from "./text";
|
|
import { Command } from "./command-ui-handler";
|
|
import { Mode } from "./ui";
|
|
import UiHandler from "./ui-handler";
|
|
import { addWindow } from "./ui-theme";
|
|
import {Button} from "#enums/buttons";
|
|
|
|
export default class BallUiHandler extends UiHandler {
|
|
private pokeballSelectContainer: Phaser.GameObjects.Container;
|
|
private pokeballSelectBg: Phaser.GameObjects.NineSlice;
|
|
private countsText: Phaser.GameObjects.Text;
|
|
|
|
private cursorObj: Phaser.GameObjects.Image | null;
|
|
|
|
private scale: number = 0.1666666667;
|
|
|
|
constructor(scene: BattleScene) {
|
|
super(scene, Mode.BALL);
|
|
}
|
|
|
|
setup() {
|
|
const ui = this.getUi();
|
|
|
|
this.scale = getTextStyleOptions(TextStyle.WINDOW, this.scene.uiTheme).scale;
|
|
|
|
let optionsTextContent = "";
|
|
|
|
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++) {
|
|
optionsTextContent += `${getPokeballName(pb)}\n`;
|
|
}
|
|
optionsTextContent += "Cancel";
|
|
const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: "right", maxLines: 6 });
|
|
const optionsTextWidth = optionsText.displayWidth;
|
|
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 51 - Math.max(64, optionsTextWidth), -49);
|
|
this.pokeballSelectContainer.setVisible(false);
|
|
ui.add(this.pokeballSelectContainer);
|
|
|
|
this.pokeballSelectBg = addWindow(this.scene, 0, 0, 50 + Math.max(64, optionsTextWidth), 32 + 480 * this.scale);
|
|
this.pokeballSelectBg.setOrigin(0, 1);
|
|
this.pokeballSelectContainer.add(this.pokeballSelectBg);
|
|
this.pokeballSelectContainer.add(optionsText);
|
|
optionsText.setOrigin(0, 0);
|
|
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
|
|
optionsText.setLineSpacing(this.scale * 72);
|
|
|
|
this.countsText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { maxLines: 5 });
|
|
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
|
|
this.countsText.setLineSpacing(this.scale * 72);
|
|
this.pokeballSelectContainer.add(this.countsText);
|
|
|
|
this.setCursor(0);
|
|
}
|
|
|
|
show(args: any[]): boolean {
|
|
super.show(args);
|
|
|
|
this.updateCounts();
|
|
this.pokeballSelectContainer.setVisible(true);
|
|
this.setCursor(this.cursor);
|
|
|
|
return true;
|
|
}
|
|
|
|
processInput(button: Button): boolean {
|
|
const ui = this.getUi();
|
|
|
|
let success = false;
|
|
|
|
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
|
|
|
|
if (button === Button.ACTION || button === Button.CANCEL) {
|
|
const commandPhase = this.scene.getCurrentPhase() as CommandPhase;
|
|
success = true;
|
|
if (button === Button.ACTION && this.cursor < pokeballTypeCount) {
|
|
if (this.scene.pokeballCounts[this.cursor]) {
|
|
if (commandPhase.handleCommand(Command.BALL, this.cursor)) {
|
|
this.scene.ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
|
|
this.scene.ui.setMode(Mode.MESSAGE);
|
|
success = true;
|
|
}
|
|
} else {
|
|
ui.playError();
|
|
}
|
|
} else {
|
|
ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
|
|
success = true;
|
|
}
|
|
} else {
|
|
switch (button) {
|
|
case Button.UP:
|
|
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
|
|
break;
|
|
case Button.DOWN:
|
|
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (success) {
|
|
ui.playSelect();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
updateCounts() {
|
|
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join("\n"));
|
|
}
|
|
|
|
setCursor(cursor: integer): boolean {
|
|
const ret = super.setCursor(cursor);
|
|
|
|
if (!this.cursorObj) {
|
|
this.cursorObj = this.scene.add.image(0, 0, "cursor");
|
|
this.pokeballSelectContainer.add(this.cursorObj);
|
|
}
|
|
|
|
this.cursorObj.setScale(this.scale * 6);
|
|
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 15 + (6 + this.cursor * 96) * this.scale);
|
|
|
|
return ret;
|
|
}
|
|
|
|
clear() {
|
|
super.clear();
|
|
this.pokeballSelectContainer.setVisible(false);
|
|
this.eraseCursor();
|
|
}
|
|
|
|
eraseCursor() {
|
|
if (this.cursorObj) {
|
|
this.cursorObj.destroy();
|
|
}
|
|
this.cursorObj = null;
|
|
}
|
|
}
|