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* Fix daily run generated movesets * add unit-tests for `fix-daily-run` (#3) * add `daily` and `classic` helper. split `runToSummon` there is now a `classicMode.runToSummon` which represents the old one used. There is now a `dailyMode.runToSummon` too * add daily_mode.test.ts covers the occured issue --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
375 lines
17 KiB
TypeScript
375 lines
17 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Mode } from "#app/ui/ui";
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import { BattleStat } from "#app/data/battle-stat";
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import { generateStarter, getMovePosition } from "#test/utils/gameManagerUtils";
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import { Command } from "#app/ui/command-ui-handler";
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import { Status, StatusEffect } from "#app/data/status-effect";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { CommandPhase, DamagePhase, EncounterPhase, EnemyCommandPhase, SelectStarterPhase, TurnInitPhase } from "#app/phases";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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game.override.enemyPassiveAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.INTIMIDATE);
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game.override.startingWave(3);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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it("single - wild with switch", async () => {
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - boss should only trigger once then switch", async () => {
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game.override.startingWave(10);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - trainer should only trigger once with switch", async () => {
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game.override.startingWave(5);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run(CommandPhase);
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await game.phaseInterceptor.to(CommandPhase);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 200000);
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it("double - trainer should only trigger once per pokemon", async () => {
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game.override.battleType("double");
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game.override.startingWave(5);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("double - wild: should only trigger once per pokemon", async () => {
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game.override.battleType("double");
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game.override.startingWave(3);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("double - boss: should only trigger once per pokemon", async () => {
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game.override.battleType("double");
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game.override.startingWave(10);
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await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)
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);
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - wild next wave opp triger once, us: none", async () => {
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game.override.startingWave(2);
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game.override.moveset([Moves.AERIAL_ACE]);
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await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
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await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
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expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
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await game.toNextWave();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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}, 20000);
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it("single - wild next turn - no retrigger on next turn", async () => {
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game.override.startingWave(2);
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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}, 20000);
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it("single - trainer should only trigger once and each time he switch", async () => {
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game.override.moveset([Moves.SPLASH]);
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game.override.enemyMoveset([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]);
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game.override.startingWave(5);
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await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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}, 200000);
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it("single - trainer should only trigger once whatever turn we are", async () => {
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game.override.moveset([Moves.SPLASH]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.startingWave(5);
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await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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}, 20000);
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it("double - wild vs only 1 on player side", async () => {
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game.override.battleType("double");
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game.override.startingWave(3);
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await game.classicMode.runToSummon([Species.MIGHTYENA]);
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("double - wild vs only 1 alive on player side", async () => {
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game.override.battleType("double");
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game.override.startingWave(3);
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await game.runToTitle();
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game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(game.scene, [Species.MIGHTYENA, Species.POOCHYENA]);
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const selectStarterPhase = new SelectStarterPhase(game.scene);
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game.scene.pushPhase(new EncounterPhase(game.scene, false));
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selectStarterPhase.initBattle(starters);
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game.scene.getParty()[1].hp = 0;
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game.scene.getParty()[1].status = new Status(StatusEffect.FAINT);
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});
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await game.phaseInterceptor.run(EncounterPhase);
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1);
|
|
|
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
|
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
|
|
}, 20000);
|
|
});
|