..
abilities
[Dev][Test] Add "Mystery Encounter" type for create-test
script + minor timeout fixes ( #4350 )
2024-09-20 17:54:37 -04:00
achievements
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
arena
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
battle
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
battlerTags
[Dev][Test] Add "Mystery Encounter" type for create-test
script + minor timeout fixes ( #4350 )
2024-09-20 17:54:37 -04:00
data
[Feature] Seasonal splash messages logic + scaffolding ( #4318 )
2024-09-19 15:59:37 -07:00
eggs
[Dev] Remove variant-tiers.ts
Enum ( #3746 )
2024-09-18 15:20:33 -04:00
field
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
inputs
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
items
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
localization
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
moves
[Dev][Test] Add "Mystery Encounter" type for create-test
script + minor timeout fixes ( #4350 )
2024-09-20 17:54:37 -04:00
mystery-encounter
[Test] Make berries abound
test more robust ( #4339 )
2024-09-20 17:18:48 -04:00
phases
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
settingMenu
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
sprites
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
ui
[Bug] Fix exp gains speed not applying properly ( #4243 )
2024-09-14 12:35:46 -04:00
utils
[Bug] Fix reloads erasing weather on first wave of biome ( #4078 )
2024-09-16 15:30:42 -04:00
account.test.ts
[Misc] eslint rule to prevent .js
imports ( #4160 )
2024-09-10 22:34:50 +02:00
battle-scene.test.ts
[Bug] Fix eggs having exploitable RNG ( #3913 )
2024-09-02 22:18:18 -04:00
boss-pokemon.test.ts
[Dev][Test] Add "Mystery Encounter" type for create-test
script + minor timeout fixes ( #4350 )
2024-09-20 17:54:37 -04:00
daily_mode.test.ts
[Bug] Fix daily run generated movesets ( #3519 )
2024-08-13 21:48:56 +01:00
endless_boss.test.ts
[Test] Add test for final boss fight phase switch ( #3847 )
2024-09-01 22:47:22 -04:00
enemy_command.test.ts
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
escape-calculations.test.ts
[Balance] Changed escape calculation ( #3973 )
2024-09-05 05:29:39 +00:00
evolution.test.ts
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
final_boss.test.ts
[Dev] Make OPP_MOVESET_OVERRIDE
fully override the enemy's moveset ( #4062 )
2024-09-09 12:55:11 -04:00
fontFace.setup.ts
tests: add mock for FontFace and it to vitest setup ( #1591 )
2024-05-30 04:44:36 +01:00
game-mode.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
imports.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
internals.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
misc.test.ts
[Test] Tests now default to using "Set" battle style ( #3728 )
2024-09-01 23:32:31 -04:00
pre.test.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00
reload.test.ts
[Refactor][Tests] Set default test timeout to 20s
( #4338 )
2024-09-20 23:05:45 +02:00
vitest.setup.ts
[Feature] Seasonal splash messages logic + scaffolding ( #4318 )
2024-09-19 15:59:37 -07:00