pokerogue/src/test/moves/rollout.test.ts
NightKev 098811c006
Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner

* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.

* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)

* Fix Memory Mushroom not showing relearner moves

* Fix rollout test

* Rewrite player faint logic in FaintPhase (#3614)

* 867 runerigus sprite (#3629)

cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged

- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2.

* Revert "Endless MBH Fix"

This reverts commit 8eb4481301.

* removed newline

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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Bug] Fix type-hints for immunity (#3620)

* enable mock containers to be found by name

* enable mock text to be found by name

* add test coverage for type-hints

Only for "immunity" and "status moves"

* fix wrong message key of curse(ghost type) (#3631)

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

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Co-authored-by: frutescens <info@laptop>

* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)

* Abilities that prevent ATK drops no longer stop other stat drops

* Apply suggestions from code review

Co-authored-by: Mumble <kimjoanne@protonmail.com>

* Add `isNullOrUndefined()` utility function

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* Grip Claw now shows the proper pokemon nickname (#3634)

Co-authored-by: frutescens <info@laptop>

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Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-08-19 02:18:43 +01:00

83 lines
3.0 KiB
TypeScript

import { allMoves } from "#app/data/move.js";
import { CommandPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
describe("Moves - Rollout", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.disableCrits();
game.override.battleType("single");
game.override.starterSpecies(Species.RATTATA);
game.override.ability(Abilities.NONE);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("should double it's dmg on sequential uses but reset after 5", async () => {
game.override.moveset([Moves.ROLLOUT]);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
const variance = 5;
const turns = 6;
const dmgHistory: number[] = [];
await game.startBattle();
const playerPkm = game.scene.getParty()[0];
vi.spyOn(playerPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
const enemyPkm = game.scene.getEnemyParty()[0];
vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
enemyPkm.hp = enemyPkm.getMaxHp();
let previousHp = enemyPkm.hp;
for (let i = 0; i < turns; i++) {
game.doAttack(getMovePosition(game.scene, 0, Moves.ROLLOUT));
await game.phaseInterceptor.to(CommandPhase);
dmgHistory.push(previousHp - enemyPkm.hp);
previousHp = enemyPkm.hp;
}
const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
// reset
expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
}, TIMEOUT);
});