pokerogue/test/moves/disable.test.ts
Bertie690 0918985a63
[Test] Remove unneeded mockRestore and testTimeout calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/

* Removed unnecessary test timeout parameters from test files

We set it in vitest config anyways

* Removed unneeded `mockRestore` calls

We call `restoreAllMocks` after each test runs anyhow

* Removed accidentall forgotten-about timeout

* Revdrt magic bounce test file for now

* Fixed ting

* Fixed bug

* Fixed import

* Update test/data/status_effect.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran bim

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:48:16 -07:00

155 lines
5.0 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Disable", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.DISABLE, MoveId.SPLASH])
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.PIKACHU)
.enemySpecies(SpeciesId.SHUCKLE);
});
it("restricts moves", async () => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyMon.getMoveHistory()).toHaveLength(1);
expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(true);
});
it("fails if enemy has no move history", async () => {
await game.classicMode.startBattle();
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(playerMon.getMoveHistory()[0]).toMatchObject({
move: MoveId.DISABLE,
result: MoveResult.FAIL,
});
expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false);
});
it("causes STRUGGLE if all usable moves are disabled", async () => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0].move).toBe(MoveId.SPLASH);
expect(enemyHistory[1].move).toBe(MoveId.STRUGGLE);
});
it("cannot disable STRUGGLE", async () => {
game.override.enemyMoveset([MoveId.STRUGGLE]);
await game.classicMode.startBattle();
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyMon.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE);
expect(enemyMon.isMoveRestricted(MoveId.STRUGGLE)).toBe(false);
});
it("interrupts target's move when target moves after", async () => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
// Both mons just used Splash last turn; now have player use Disable.
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0]).toMatchObject({
move: MoveId.SPLASH,
result: MoveResult.SUCCESS,
});
expect(enemyHistory[1].result).toBe(MoveResult.FAIL);
});
it("disables NATURE POWER, not the move invoked by it", async () => {
game.override.enemyMoveset([MoveId.NATURE_POWER]);
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(MoveId.NATURE_POWER)).toBe(true);
expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[0].move)).toBe(false);
});
it("disables most recent move", async () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.TACKLE]);
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
game.move.select(MoveId.DISABLE);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(MoveId.TACKLE)).toBe(true);
expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false);
});
});