pokerogue/test/moves/u_turn.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

107 lines
3.9 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - U-turn", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.GENGAR)
.startingLevel(90)
.startingWave(97)
.moveset([MoveId.U_TURN])
.enemyMoveset(MoveId.SPLASH)
.criticalHits(false);
});
it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => {
// arrange
const playerHp = 1;
game.override.ability(AbilityId.REGENERATOR);
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
game.scene.getPlayerPokemon()!.hp = playerHp;
// act
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
expect(game.scene.getPlayerParty()[1].hp).toEqual(
Math.floor(game.scene.getPlayerParty()[1].getMaxHp() * 0.33 + playerHp),
);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.SHUCKLE);
});
it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(AbilityId.ROUGH_SKIN);
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
// act
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("SwitchPhase", false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
});
it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(AbilityId.POISON_POINT);
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
vi.spyOn(game.scene.getEnemyPokemon()!, "randBattleSeedInt").mockReturnValue(0);
// act
game.move.select(MoveId.U_TURN);
await game.phaseInterceptor.to("SwitchPhase", false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU);
expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
});
it("still forces a switch if u-turn KO's the opponent", async () => {
game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent
await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
const enemy = game.scene.getEnemyPokemon()!;
// KO the opponent with U-Turn
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBe(true);
// Check that U-Turn forced a switch
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.SHUCKLE);
});
});