pokerogue/test/moves/tera_blast.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

223 lines
7.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { Stat } from "#enums/stat";
import type { TeraMoveCategoryAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import type Move from "#app/data/moves/move";
import { PokemonType } from "#enums/pokemon-type";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Tera Blast", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let moveToCheck: Move;
let teraBlastAttr: TeraMoveCategoryAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
moveToCheck = allMoves[MoveId.TERA_BLAST];
teraBlastAttr = moveToCheck.getAttrs("TeraMoveCategoryAttr")[0];
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.starterSpecies(SpeciesId.FEEBAS)
.moveset([MoveId.TERA_BLAST])
.ability(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.STURDY)
.enemyLevel(50);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
it("changes type to match user's tera type", async () => {
game.override.enemySpecies(SpeciesId.FURRET);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const spy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.FIGHTING;
playerPokemon.isTerastallized = true;
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveReturnedWith(2);
});
it("increases power if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
});
it("is super effective against terastallized targets if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const spy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
enemyPokemon.isTerastallized = true;
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveReturnedWith(2);
});
it("uses the higher ATK for damage calculation", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 100;
playerPokemon.stats[Stat.SPATK] = 1;
playerPokemon.isTerastallized = true;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(MoveId.TERA_BLAST);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(true);
});
it("uses the higher SPATK for damage calculation", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 1;
playerPokemon.stats[Stat.SPATK] = 100;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(MoveId.TERA_BLAST);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("should stay as a special move if ATK turns lower than SPATK mid-turn", async () => {
game.override.enemyMoveset([MoveId.CHARM]);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 51;
playerPokemon.stats[Stat.SPATK] = 50;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("does not change its move category from stat changes due to held items", async () => {
game.override
.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }])
.starterSpecies(SpeciesId.CUBONE);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 50;
playerPokemon.stats[Stat.SPATK] = 51;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("does not change its move category from stat changes due to abilities", async () => {
game.override.ability(AbilityId.HUGE_POWER);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 50;
playerPokemon.stats[Stat.SPATK] = 51;
vi.spyOn(teraBlastAttr, "apply");
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(teraBlastAttr.apply).toHaveLastReturnedWith(false);
});
it("causes stat drops if user is Stellar tera type", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.teraType = PokemonType.STELLAR;
playerPokemon.isTerastallized = true;
game.move.select(MoveId.TERA_BLAST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it.each([
{ ab: "galvanize", ty: "electric", ab_id: AbilityId.GALVANIZE, ty_id: PokemonType.ELECTRIC },
{ ab: "refrigerate", ty: "ice", ab_id: AbilityId.REFRIGERATE, ty_id: PokemonType.ICE },
{ ab: "pixilate", ty: "fairy", ab_id: AbilityId.PIXILATE, ty_id: PokemonType.FAIRY },
{ ab: "aerilate", ty: "flying", ab_id: AbilityId.AERILATE, ty_id: PokemonType.FLYING },
])("should be $ty type if the user has $ab", async ({ ab_id, ty_id }) => {
game.override.ability(ab_id).moveset([MoveId.TERA_BLAST]).enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getMoveType(allMoves[MoveId.TERA_BLAST])).toBe(ty_id);
});
it("should not be affected by normalize when the user is terastallized with tera normal", async () => {
game.override.moveset([MoveId.TERA_BLAST]).ability(AbilityId.NORMALIZE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// override the tera state for the pokemon
playerPokemon.isTerastallized = true;
playerPokemon.teraType = PokemonType.NORMAL;
const move = allMoves[MoveId.TERA_BLAST];
const powerSpy = vi.spyOn(move, "calculateBattlePower");
game.move.select(MoveId.TERA_BLAST);
await game.phaseInterceptor.to("BerryPhase");
expect(powerSpy).toHaveLastReturnedWith(move.power);
});
});